public static CreateGame ( ) : BolfTracker.Models.Game | ||
return | BolfTracker.Models.Game |
public void Should_be_able_to_add_player_rivalry_statistics() { var game = ObjectMother.CreateGame(); _gameRepository.Add(game); var player = ObjectMother.CreatePlayer(); var affectedPlayer = ObjectMother.CreatePlayer(); _playerRepository.Add(player); _playerRepository.Add(affectedPlayer); var hole = ObjectMother.CreateHole(Int32.MaxValue); _holeRepository.Add(hole); var shotType = ObjectMother.CreateShotType(); _shotTypeRepository.Add(shotType); var playerRivalryStatistics = ObjectMother.CreatePlayerRivalryStatistics(game, player, affectedPlayer, hole, shotType); _playerRivalryStatisticsRepository.Add(playerRivalryStatistics); Assert.AreNotEqual(0, playerRivalryStatistics.Id); }
public void Should_be_able_to_add_game() { var game = ObjectMother.CreateGame(); _repository.Add(game); Assert.AreNotEqual(0, game.Id); }
public void ShouldBeAbleToAddGameStatistics() { var game = ObjectMother.CreateGame(); _gameRepository.Add(game); var gameStatistics = ObjectMother.CreateGameStatistics(game); _gameStatisticsRepository.Add(gameStatistics); Assert.AreNotEqual(0, gameStatistics.Id); }
public void ShouldBeAbleToDeleteGameStatistics() { var game = ObjectMother.CreateGame(); _gameRepository.Add(game); var gameStatistics = ObjectMother.CreateGameStatistics(game); _gameStatisticsRepository.Add(gameStatistics); _gameStatisticsRepository.Delete(gameStatistics); Assert.IsNotNull(_gameRepository.GetById(game.Id)); Assert.IsNull(_gameStatisticsRepository.GetById(gameStatistics.Id)); }
public void ShouldBeAbleToAddPlayerGameStatistics() { var game = ObjectMother.CreateGame(); _gameRepository.Add(game); var player = ObjectMother.CreatePlayer(); _playerRepository.Add(player); var playerGameStatistics = ObjectMother.CreatePlayerGameStatistics(game, player); _playerGameStatisticsRepository.Add(playerGameStatistics); Assert.AreNotEqual(0, playerGameStatistics.Id); }
public void Should_be_able_to_add_score() { var game = ObjectMother.CreateGame(); _gameRepository.Add(game); var player = ObjectMother.CreatePlayer(); _playerRepository.Add(player); var shotType = ObjectMother.CreateShotType(); _shotTypeRepository.Add(shotType); var hole = ObjectMother.CreateHole(Int32.MaxValue); _holeRepository.Add(hole); var shot = ObjectMother.CreateShot(game, player, shotType, hole); _shotRepository.Add(shot); Assert.AreNotEqual(0, shot.Id); }