void Awake() { controlCoinGame = GetComponent <ControlCoinInGame>(); if (PlayerData.playerData == null) { print("Null"); } progCombat = PlayerData.playerData.progressionCombat; typeDiceMap = mediatorBoard.GetMapTypeRandom(); mediatorBoard.SetTypeLootMap(typeDiceMap); mediatorBoard.CreatePrincipalWay(progCombat.largeOfTheListRow, progCombat.largeOfTheListColumn); }
public void SetTypeLootMap(TypeLootMap newType) => actualTypeLootMap = newType;
public void SetTypeLootMap(TypeLootMap newType) => viewWayBoard.SetTypeLootMap(newType);