void Awake()
        {
            controlCoinGame = GetComponent <ControlCoinInGame>();

            if (PlayerData.playerData == null)
            {
                print("Null");
            }
            progCombat = PlayerData.playerData.progressionCombat;

            typeDiceMap = mediatorBoard.GetMapTypeRandom();
            mediatorBoard.SetTypeLootMap(typeDiceMap);

            mediatorBoard.CreatePrincipalWay(progCombat.largeOfTheListRow, progCombat.largeOfTheListColumn);
        }
 public void SetTypeLootMap(TypeLootMap newType) => actualTypeLootMap = newType;
 public void SetTypeLootMap(TypeLootMap newType) => viewWayBoard.SetTypeLootMap(newType);