static ReflectEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/ReflectEffect.ps"); }
static LinearLightEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/LinearLightEffect.ps"); }
static ColorBurnEffect() { _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/ColorBurnEffect.ps"); }
static HardMixEffect() { _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/HardMixEffect.ps"); }