static ReflectEffect()
 {
     pixelShader.UriSource = Global.MakePackUri("ShaderSource/ReflectEffect.ps");
 }
 static LinearLightEffect()
 {
     pixelShader.UriSource = Global.MakePackUri("ShaderSource/LinearLightEffect.ps");
 }
 static ColorBurnEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/ColorBurnEffect.ps");
 }
 static HardMixEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/HardMixEffect.ps");
 }