void Reconstruct(sound_gestalt_pitch_range_parameters_block data) { NaturalPitch.Value = data.NaturalPitch.Value; BendBounds.Lower = data.BendBounds.Lower; BendBounds.Upper = data.BendBounds.Upper; // TODO: do we need to do more than just copy this? PitchBounds.Lower = data.MaxGainPitchBounds.Lower; PitchBounds.Upper = data.MaxGainPitchBounds.Upper; }