void Reconstruct(sound_gestalt_pitch_range_parameters_block data)
 {
     NaturalPitch.Value = data.NaturalPitch.Value;
     BendBounds.Lower   = data.BendBounds.Lower;
     BendBounds.Upper   = data.BendBounds.Upper;
     // TODO: do we need to do more than just copy this?
     PitchBounds.Lower = data.MaxGainPitchBounds.Lower;
     PitchBounds.Upper = data.MaxGainPitchBounds.Upper;
 }
Example #2
0
		void Reconstruct(sound_gestalt_pitch_range_parameters_block data)
		{
			NaturalPitch.Value = data.NaturalPitch.Value;
			BendBounds.Lower = data.BendBounds.Lower;
			BendBounds.Upper = data.BendBounds.Upper;
			// TODO: do we need to do more than just copy this?
			PitchBounds.Lower = data.MaxGainPitchBounds.Lower;
			PitchBounds.Upper = data.MaxGainPitchBounds.Upper;
		}