public void GameLoop(Dealer dealer, Deck deck) { bool allStay = false; while (!allStay) { foreach (Player currentPlayer in playerList) { if (!currentPlayer.lost) { while (!currentPlayer.staying) { currentPlayer.DisplayHand(); Console.WriteLine("{0}, your current score is {1}, choose look, hit, or stay.", currentPlayer.Name, currentPlayer.AddCards()); string playerChoice = Console.ReadLine().ToLower(); switch (playerChoice) { case "hit": currentPlayer.Hit(this, dealer, deck); break; case "stay": currentPlayer.Stay(); break; case "look": dealer.DisplayHiddenHand(); break; default: Console.WriteLine("Please enter hit or stay."); break; } bool busted = currentPlayer.CheckForBust(this); if (busted) { currentPlayer.staying = true; } allStay = true; } } } } }