示例#1
0
        // Token: 0x06003F6C RID: 16236 RVA: 0x00125F6C File Offset: 0x0012416C
        public int CanAttackClimbTowerLevel(int floorId)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_CanAttackClimbTowerLevelInt32_hotfix != null)
            {
                return(Convert.ToInt32(this.m_CanAttackClimbTowerLevelInt32_hotfix.call(new object[]
                {
                    this,
                    floorId
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            int num;

            if (this.IsNeedFlush())
            {
                num = -5403;
            }
            else if (floorId < 1 || floorId > this.ClimbTowerFloorMax)
            {
                num = -5400;
            }
            else if (this.m_climbTowerDS.ClimbTower.Floor + 1 != floorId)
            {
                num = -5404;
            }
            else
            {
                GlobalClimbTowerFloor floor = this.GetFloor(floorId);
                if (floor == null)
                {
                    num = -5405;
                }
                else
                {
                    ConfigDataTowerFloorInfo configDataTowerFloorInfo = this.m_configDataLoader.GetConfigDataTowerFloorInfo(floorId);
                    if (configDataTowerFloorInfo == null)
                    {
                        num = -5407;
                    }
                    else
                    {
                        num = this.CanAttackLevelByEnergyAndSoOn(configDataTowerFloorInfo, true);
                        if (num == 0)
                        {
                            if (this.m_configDataLoader.GetConfigDataTowerLevelInfo(floor.LevelId) == null)
                            {
                                num = -5402;
                            }
                            else if (configDataTowerFloorInfo.HasBonusHero != 0 && this.m_configDataLoader.GetConfigDataTowerBonusHeroGroupInfo(floor.BonusHeroGroupId) == null)
                            {
                                num = -5406;
                            }
                        }
                    }
                }
            }
            return(num);
        }
示例#2
0
 // Token: 0x06004F00 RID: 20224 RVA: 0x0017DF64 File Offset: 0x0017C164
 public static ProClimbTowerFloor ToPb(GlobalClimbTowerFloor globalClimbTowerFloor)
 {
     return(new ProClimbTowerFloor
     {
         LevelId = globalClimbTowerFloor.LevelId,
         ArmyRandomSeed = globalClimbTowerFloor.ArmyRandomSeed,
         BonusHeroGroupId = globalClimbTowerFloor.BonusHeroGroupId,
         RuleId = globalClimbTowerFloor.RuleId
     });
 }
示例#3
0
        // Token: 0x06003F6B RID: 16235 RVA: 0x00125E1C File Offset: 0x0012401C
        public int AttackClimbTowerLevel(int floorId)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_AttackClimbTowerLevelInt32_hotfix != null)
            {
                return(Convert.ToInt32(this.m_AttackClimbTowerLevelInt32_hotfix.call(new object[]
                {
                    this,
                    floorId
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            int num = this.CanAttackClimbTowerLevel(floorId);

            if (num != 0)
            {
                return(num);
            }
            if (num != 0)
            {
                if (num == -900)
                {
                    this.m_battle.FightFinished(GameFunctionStatus.Error, false, true);
                }
                return(num);
            }
            ConfigDataTowerFloorInfo configDataTowerFloorInfo = this.m_configDataLoader.GetConfigDataTowerFloorInfo(floorId);

            this.m_basicInfo.DecreaseEnergy(configDataTowerFloorInfo.EnergyFail, GameFunctionType.GameFunctionType_ClimbTower, floorId.ToString());
            GlobalClimbTowerFloor globalClimbTowerFloor = this.m_climbTowerDS.GlobalClimbTowerInfo.Floors[floorId - 1];

            this.m_battle.SetProcessingBattleInfo(BattleType.ClimbTower, floorId);
            this.m_battle.SetBattleArmyRandomSeed(globalClimbTowerFloor.ArmyRandomSeed);
            ClimberTowerProcessingBattleParamInterface climberTowerProcessingBattleParamInterface = new ClimberTowerProcessingBattleParamInterface(this.m_battle.GetProcessingBattle());

            climberTowerProcessingBattleParamInterface.SetFloorId(floorId);
            climberTowerProcessingBattleParamInterface.SetLevelId(globalClimbTowerFloor.LevelId);
            climberTowerProcessingBattleParamInterface.SetRuleId(globalClimbTowerFloor.RuleId);
            climberTowerProcessingBattleParamInterface.SetBonusHeroGroupId(globalClimbTowerFloor.BonusHeroGroupId);
            return(0);
        }
示例#4
0
        // Token: 0x06003F6E RID: 16238 RVA: 0x0012618C File Offset: 0x0012438C
        public GlobalClimbTowerInfo NewClimbTower(int seed)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_NewClimbTowerInt32_hotfix != null)
            {
                return((GlobalClimbTowerInfo)this.m_NewClimbTowerInt32_hotfix.call(new object[]
                {
                    this,
                    seed
                }));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            GlobalClimbTowerInfo globalClimbTowerInfo = new GlobalClimbTowerInfo();
            List <int>           list = new List <int>();

            foreach (KeyValuePair <int, ConfigDataTowerBonusHeroGroupInfo> keyValuePair in this.m_configDataLoader.GetAllConfigDataTowerBonusHeroGroupInfo())
            {
                list.Add(keyValuePair.Key);
            }
            Random random = new Random(seed);

            for (int i = 1; i <= this.ClimbTowerFloorMax; i++)
            {
                ConfigDataTowerFloorInfo configDataTowerFloorInfo = this.m_configDataLoader.GetConfigDataTowerFloorInfo(i);
                GlobalClimbTowerFloor    globalClimbTowerFloor    = new GlobalClimbTowerFloor();
                globalClimbTowerFloor.LevelId        = configDataTowerFloorInfo.RandomLevelIdList[random.Next(configDataTowerFloorInfo.RandomLevelIdList.Count)];
                globalClimbTowerFloor.ArmyRandomSeed = random.Next();
                ConfigDataTowerLevelInfo configDataTowerLevelInfo = this.m_configDataLoader.GetConfigDataTowerLevelInfo(globalClimbTowerFloor.LevelId);
                globalClimbTowerFloor.RuleId = configDataTowerLevelInfo.BattleRuleList[random.Next(configDataTowerLevelInfo.BattleRuleList.Count)];
                if (configDataTowerFloorInfo.HasBonusHero != 0)
                {
                    globalClimbTowerFloor.BonusHeroGroupId = list[random.Next(list.Count)];
                }
                globalClimbTowerInfo.Floors.Add(globalClimbTowerFloor);
            }
            return(globalClimbTowerInfo);
        }