示例#1
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 /// <summary>
 /// Initializes a new instance of the <see cref="DynamicVertexBuffer"/> struct.
 /// </summary>
 /// <param name="memory">The initial vertex data with which to populate the buffer.</param>
 /// <param name="layout">The layout of the vertex data.</param>
 /// <param name="flags">Flags used to control buffer behavior.</param>
 public DynamicVertexBuffer(MemoryBlock memory, VertexLayout layout, BufferFlags flags = BufferFlags.None)
 {
     handle = NativeMethods.bgfx_create_dynamic_vertex_buffer_mem(memory.ptr, ref layout.data, flags);
 }
示例#2
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 /// <summary>
 /// Gets the available space in the global transient vertex buffer.
 /// </summary>
 /// <param name="count">The number of vertices required.</param>
 /// <param name="layout">The layout of each vertex.</param>
 /// <returns>The number of available vertices.</returns>
 public static int GetAvailableSpace(int count, VertexLayout layout)
 {
     return(NativeMethods.bgfx_get_avail_transient_vertex_buffer(count, ref layout.data));
 }
示例#3
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 /// <summary>
 /// Initializes a new instance of the <see cref="DynamicVertexBuffer"/> struct.
 /// </summary>
 /// <param name="vertexCount">The number of vertices that fit in the buffer.</param>
 /// <param name="layout">The layout of the vertex data.</param>
 /// <param name="flags">Flags used to control buffer behavior.</param>
 public DynamicVertexBuffer(int vertexCount, VertexLayout layout, BufferFlags flags = BufferFlags.None)
 {
     handle = NativeMethods.bgfx_create_dynamic_vertex_buffer(vertexCount, ref layout.data, flags);
 }
示例#4
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 /// <summary>
 /// Initializes a new instance of the <see cref="TransientVertexBuffer"/> struct.
 /// </summary>
 /// <param name="vertexCount">The number of vertices that fit in the buffer.</param>
 /// <param name="layout">The layout of the vertex data.</param>
 public TransientVertexBuffer(int vertexCount, VertexLayout layout)
 {
     NativeMethods.bgfx_alloc_transient_vertex_buffer(out this, vertexCount, ref layout.data);
 }