public SRPlayer(SRModel value) : base(value) { }
public static SREntity Create(uint ID) { SREntity obj = new SREntity(ID); if (obj.isSkillZone()) { return(new SRSkillZone()); } if (obj.isModel()) { SRModel model = new SRModel(obj); obj = model; if (model.isPlayer()) { SRPlayer player = new SRPlayer(model); obj = player; } else if (model.isNPC()) { SRNpc npc = new SRNpc(model); obj = npc; if (npc.isMob()) { SRMob mob = new SRMob(npc); obj = mob; } else if (npc.isGuide()) { SRGuide guide = new SRGuide(npc); obj = guide; } else if (npc.isCOS()) { SRCoService cos = new SRCoService(npc); obj = cos; if (cos.isAttackPet()) { SRAttackPet pet = new SRAttackPet(cos); obj = pet; } else if (cos.isPickPet()) { SRPickPet pet = new SRPickPet(cos); obj = pet; } } else if (npc.isFortressStruct()) { SRFortressCos fCos = new SRFortressCos(npc); obj = fCos; } else if (npc.isFortressStruct()) { SRFortressStruct fStruct = new SRFortressStruct(npc); obj = fStruct; } } } else if (obj.isDrop()) { SRDrop drop = new SRDrop(obj); obj = drop; } else if (obj.isTeleport()) { SRTeleport teleport = new SRTeleport(obj); obj = teleport; } return(obj); }
public SRNpc(SRModel value) : base(value) { }