private void PrepareData(bool reloadKeys = true) { prefEntryHolder.ClearLists(); LoadKeys(out userDef, out unityDef, reloadKeys); CreatePrefEntries(userDef, prefEntryHolder.userDefList); CreatePrefEntries(unityDef, prefEntryHolder.unityDefList); }
private void PrepareData(bool reloadKeys = true) { prefEntryHolder.ClearLists(); LoadKeys(out userDef, out unityDef, reloadKeys); CreatePrefEntries(userDef, prefEntryHolder.userDefList); CreatePrefEntries(unityDef, prefEntryHolder.unityDefList); // Clear cache userDefListCache = new SerializedProperty[prefEntryHolder.userDefList.Count]; }