/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); camera = new Camera2D(GraphicsDevice.Viewport); bg = new Background(Content, @"Textures/Dildozer"); // TODO: use this.Content to load your game content here }
public BattleController(Camera2D cam) { camera = cam; }