Example #1
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     camera = new Camera2D(GraphicsDevice.Viewport);
     bg = new Background(Content, @"Textures/Dildozer");
     // TODO: use this.Content to load your game content here
 }
 public BattleController(Camera2D cam)
 {
     camera = cam;
 }
 public BattleController(Camera2D cam)
 {
     camera = cam;
 }