private void clearSliderPanel() { if (_sliderList.Count == 0) { return; } this.height = 41; for (int i = 0; i < _sliderList.Count; i++) { _main.removeBudgetCopy(_sliderList[i]); GameObject.Destroy(_sliderList[i].gameObject); } _sliderList.Clear(); _timer.Clear(); }
private void clearSliderPanel() { if (_sliderList.Count == 0) { return; } changeInfoViewPanelHeight(_infoViewPanel.height - _sliderList.Count * 50 - 10); this.height -= _sliderList.Count * 50; for (int i = 0; i < _sliderList.Count; i++) { _main.removeBudgetCopy(_sliderList[i]); GameObject.Destroy(_sliderList[i].gameObject); } _sliderList.Clear(); }