private void clearSliderPanel()
        {
            if (_sliderList.Count == 0)
            {
                return;
            }
            this.height = 41;

            for (int i = 0; i < _sliderList.Count; i++)
            {
                _main.removeBudgetCopy(_sliderList[i]);
                GameObject.Destroy(_sliderList[i].gameObject);
            }
            _sliderList.Clear();
            _timer.Clear();
        }
        private void clearSliderPanel()
        {
            if (_sliderList.Count == 0)
            {
                return;
            }
            changeInfoViewPanelHeight(_infoViewPanel.height - _sliderList.Count * 50 - 10);
            this.height -= _sliderList.Count * 50;

            for (int i = 0; i < _sliderList.Count; i++)
            {
                _main.removeBudgetCopy(_sliderList[i]);
                GameObject.Destroy(_sliderList[i].gameObject);
            }
            _sliderList.Clear();
        }