public void CanvasSwitcher(bool isActive) { if (isActive) { DialogueUpdate(); } else { Model.CurrentNode = 0; } Model.DialogueCanvas.enabled = isActive; LockCharAction.LockAction(isActive); }
public void Off() { canvas.enabled = false; LockCharAction.LockAction(false); }
public void On() { canvas.enabled = true; LockCharAction.LockAction(true); }