public void CanvasSwitcher(bool isActive)
        {
            if (isActive)
            {
                DialogueUpdate();
            }
            else
            {
                Model.CurrentNode = 0;
            }

            Model.DialogueCanvas.enabled = isActive;
            LockCharAction.LockAction(isActive);
        }
 public void Off()
 {
     canvas.enabled = false;
     LockCharAction.LockAction(false);
 }
 public void On()
 {
     canvas.enabled = true;
     LockCharAction.LockAction(true);
 }