/// <summary> /// This will create the Networker Killer if it hasn't been created already /// </summary> public static void Create() { if (!ReferenceEquals(instance, null)) { return; } #if !UNITY_WEBGL if (Threading.ThreadManagement.IsMainThread) { #endif instance = new GameObject("NetWorker Authority").AddComponent <NetWorkerKiller>(); DontDestroyOnLoad(instance.gameObject); #if !UNITY_WEBGL } else { MainThreadManager.Run(() => { instance = new GameObject("NetWorker Authority").AddComponent <NetWorkerKiller>(); DontDestroyOnLoad(instance.gameObject); }); } #endif }
/// <summary> /// Clean all the sockets and connections /// </summary> private void OnApplicationQuit() { if (NetWorkers == null || NetWorkers.Count == 0) { return; } Networking.Disconnect(); UnityEventObject.Cleanup(); Threading.Task.KillAll(); NetWorkers.Clear(); NetWorkers = null; instance = null; }
/// <summary> /// This will create the Networker Killer if it hasn't been created already /// </summary> public static void Create() { if (!ReferenceEquals(instance, null)) return; if (Threading.ThreadManagement.IsMainThread) { instance = new GameObject("NetWorker Authority").AddComponent<NetWorkerKiller>(); DontDestroyOnLoad(instance.gameObject); } else { MainThreadManager.Run(() => { instance = new GameObject("NetWorker Authority").AddComponent<NetWorkerKiller>(); DontDestroyOnLoad(instance.gameObject); }); } }
/// <summary> /// Clean all the sockets and connections /// </summary> private void OnApplicationQuit() { if (NetWorkers == null || NetWorkers.Count == 0) return; Networking.Disconnect(); UnityEventObject.Cleanup(); Threading.Task.KillAll(); NetWorkers.Clear(); NetWorkers = null; instance = null; }
/// <summary> /// This will create the Networker Killer if it hasn't been created already /// </summary> public static void Create() { if (instance != null) return; instance = new GameObject("NetWorker Authority").AddComponent<NetWorkerKiller>(); DontDestroyOnLoad(instance.gameObject); }