private void ctrlBtnSetVerbosityAll_Click(object sender, RoutedEventArgs e)
        {
            UE4LogVerbosity Verbosity = UE4LogVerbosity.Log;

            if (sender == ctrlBtnSetVerbosityAll)
            {
                Verbosity = UE4LogVerbosity.All;
            }
            else if (sender == ctrlBtnSetVerbosityVerbose)
            {
                Verbosity = UE4LogVerbosity.Verbose;
            }
            else if (sender == ctrlBtnSetVerbosityLog)
            {
                Verbosity = UE4LogVerbosity.Log;
            }
            else if (sender == ctrlBtnSetVerbosityDisplay)
            {
                Verbosity = UE4LogVerbosity.Display;
            }
            else if (sender == ctrlBtnSetVerbosityWarning)
            {
                Verbosity = UE4LogVerbosity.Warning;
            }
            else if (sender == ctrlBtnSetVerbosityError)
            {
                Verbosity = UE4LogVerbosity.Error;
            }
            else if (sender == ctrlBtnSetVerbosityFatal)
            {
                Verbosity = UE4LogVerbosity.Fatal;
            }
            else
            {
                return;
            }

            TheLauncher.SelectedVerbocityPlugin     = Verbosity;
            TheLauncher.SelectedVerbocityEngine     = Verbosity;
            TheLauncher.SelectedVerbocityConfig     = Verbosity;
            TheLauncher.SelectedVerbocityCluster    = Verbosity;
            TheLauncher.SelectedVerbocityGame       = Verbosity;
            TheLauncher.SelectedVerbocityGameMode   = Verbosity;
            TheLauncher.SelectedVerbocityInput      = Verbosity;
            TheLauncher.SelectedVerbocityVrpn       = Verbosity;
            TheLauncher.SelectedVerbocityNetwork    = Verbosity;
            TheLauncher.SelectedVerbocityNetworkMsg = Verbosity;
            TheLauncher.SelectedVerbocityRender     = Verbosity;
            TheLauncher.SelectedVerbocityRenderSync = Verbosity;
            TheLauncher.SelectedVerbocityBlueprint  = Verbosity;
        }
示例#2
0
        public static UE4LogVerbosity UE4LogVerbosity_FromString(string From, UE4LogVerbosity Default)
        {
            if (string.IsNullOrEmpty(From))
            {
                return(Default);
            }

            From = From.Trim();

            if (string.Compare(From, "All", true) == 0)
            {
                return(UE4LogVerbosity.All);
            }
            else if (string.Compare(From, "Verbose", true) == 0)
            {
                return(UE4LogVerbosity.Verbose);
            }
            else if (string.Compare(From, "Log", true) == 0)
            {
                return(UE4LogVerbosity.Log);
            }
            else if (string.Compare(From, "Display", true) == 0)
            {
                return(UE4LogVerbosity.Display);
            }
            else if (string.Compare(From, "Warning", true) == 0)
            {
                return(UE4LogVerbosity.Warning);
            }
            else if (string.Compare(From, "Error", true) == 0)
            {
                return(UE4LogVerbosity.Error);
            }
            else if (string.Compare(From, "Fatal", true) == 0)
            {
                return(UE4LogVerbosity.Fatal);
            }

            return(Default);
        }
示例#3
0
 private void InitializeTabLog()
 {
     try
     {
         IsCustomLogsUsed            = RegistrySaver.ReadBoolValue(RegistrySaver.RegCategoryLogParams, RegistrySaver.RegLogParamsUseCustomLogs);
         SelectedVerbocityPlugin     = UE4LogVerbosity_FromString(RegistrySaver.ReadStringValue(RegistrySaver.RegCategoryLogParams, RegistrySaver.RegLogParamsVerbosityPlugin), UE4LogVerbosity.Log);
         SelectedVerbocityEngine     = UE4LogVerbosity_FromString(RegistrySaver.ReadStringValue(RegistrySaver.RegCategoryLogParams, RegistrySaver.RegLogParamsVerbosityEngine), UE4LogVerbosity.Log);
         SelectedVerbocityConfig     = UE4LogVerbosity_FromString(RegistrySaver.ReadStringValue(RegistrySaver.RegCategoryLogParams, RegistrySaver.RegLogParamsVerbosityConfig), UE4LogVerbosity.Log);
         SelectedVerbocityCluster    = UE4LogVerbosity_FromString(RegistrySaver.ReadStringValue(RegistrySaver.RegCategoryLogParams, RegistrySaver.RegLogParamsVerbosityCluster), UE4LogVerbosity.Log);
         SelectedVerbocityGame       = UE4LogVerbosity_FromString(RegistrySaver.ReadStringValue(RegistrySaver.RegCategoryLogParams, RegistrySaver.RegLogParamsVerbosityGame), UE4LogVerbosity.Log);
         SelectedVerbocityGameMode   = UE4LogVerbosity_FromString(RegistrySaver.ReadStringValue(RegistrySaver.RegCategoryLogParams, RegistrySaver.RegLogParamsVerbosityGameMode), UE4LogVerbosity.Log);
         SelectedVerbocityInput      = UE4LogVerbosity_FromString(RegistrySaver.ReadStringValue(RegistrySaver.RegCategoryLogParams, RegistrySaver.RegLogParamsVerbosityInput), UE4LogVerbosity.Log);
         SelectedVerbocityVrpn       = UE4LogVerbosity_FromString(RegistrySaver.ReadStringValue(RegistrySaver.RegCategoryLogParams, RegistrySaver.RegLogParamsVerbosityInputVrpn), UE4LogVerbosity.Log);
         SelectedVerbocityNetwork    = UE4LogVerbosity_FromString(RegistrySaver.ReadStringValue(RegistrySaver.RegCategoryLogParams, RegistrySaver.RegLogParamsVerbosityNetwork), UE4LogVerbosity.Log);
         SelectedVerbocityNetworkMsg = UE4LogVerbosity_FromString(RegistrySaver.ReadStringValue(RegistrySaver.RegCategoryLogParams, RegistrySaver.RegLogParamsVerbosityNetworkMsg), UE4LogVerbosity.Log);
         SelectedVerbocityBlueprint  = UE4LogVerbosity_FromString(RegistrySaver.ReadStringValue(RegistrySaver.RegCategoryLogParams, RegistrySaver.RegLogParamsVerbosityBlueprint), UE4LogVerbosity.Log);
         SelectedVerbocityRender     = UE4LogVerbosity_FromString(RegistrySaver.ReadStringValue(RegistrySaver.RegCategoryLogParams, RegistrySaver.RegLogParamsVerbosityRender), UE4LogVerbosity.Log);
     }
     catch (Exception ex)
     {
         AppLogger.Log(ex.Message);
     }
 }