private PlayerGameState GetPlayerState(Player player) { PlayerGameState state = null; _PlayerStates.TryGetValue(player.SteamId, out state); return(state); }
private bool ReadTeamSwitch(string line) { var teamSwitch = _LogParser.ReadTeamSwitch(line); if (teamSwitch == null) { return(false); } string steamId = teamSwitch.Player.SteamId; var team = teamSwitch.CurrentTeam; if (steamId == LogParser.BotId) { return(false); } var player = GetPlayer(steamId); PlayerGameState state; if (!_PlayerStates.TryGetValue(steamId, out state)) { state = new PlayerGameState(player, team); _PlayerStates[steamId] = state; } if ( !state.RoundPlayerLeft.HasValue || team == Team.CounterTerrorist || team == Team.Terrorist ) { state.Team = team; state.RoundPlayerLeft = null; state.Kills = 0; state.Deaths = 0; } return(true); }