示例#1
0
        void IGL.Draw(int cullingMask)
        {
            //if ((cullingMask & (int)layer) == 0)
            //{
            //    return;
            //}

            Material.SetPass(0);
            RuntimeGraphics.DrawQuad(transform.localToWorldMatrix);
        }
示例#2
0
        void IGL.Draw(int cullingMask)
        {
            RTLayer layer = RTLayer.SceneView;

            if ((cullingMask & (int)layer) == 0)
            {
                return;
            }

            Material.SetPass(0);
            RuntimeGraphics.DrawQuad(transform.localToWorldMatrix);
        }
示例#3
0
 void IGL.Draw(int cullingMask, Camera camera)
 {
     Material.SetPass(0);
     RuntimeGraphics.DrawQuad(transform.localToWorldMatrix);
 }
 void IGL.Draw(int cullingMask, Camera camera)
 {
     Material.SetPass(0);
     RuntimeGraphics.DrawQuad(Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one * m_scale));
 }