void IGL.Draw(int cullingMask) { //if ((cullingMask & (int)layer) == 0) //{ // return; //} Material.SetPass(0); RuntimeGraphics.DrawQuad(transform.localToWorldMatrix); }
void IGL.Draw(int cullingMask) { RTLayer layer = RTLayer.SceneView; if ((cullingMask & (int)layer) == 0) { return; } Material.SetPass(0); RuntimeGraphics.DrawQuad(transform.localToWorldMatrix); }
void IGL.Draw(int cullingMask, Camera camera) { Material.SetPass(0); RuntimeGraphics.DrawQuad(transform.localToWorldMatrix); }
void IGL.Draw(int cullingMask, Camera camera) { Material.SetPass(0); RuntimeGraphics.DrawQuad(Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one * m_scale)); }