public static void CreateRuntimeEditor() { GameObject commandsPanelGO = InstantiatePrefab("CommandsPanel.prefab"); SplineMenu.CreateRuntimeEditor(commandsPanelGO, "Mesh Deformer Runtime Component"); }
public static void CreateRuntimeEditor() { GameObject commandsPanelGO = InstantiatePrefab("CommandsPanel.prefab"); SplineMenu.CreateRuntimeEditor(commandsPanelGO, "Mesh Deformer Runtime Component"); }