public static void CreateRuntimeEditor()
        {
            GameObject commandsPanelGO = InstantiatePrefab("CommandsPanel.prefab");

            SplineMenu.CreateRuntimeEditor(commandsPanelGO, "Mesh Deformer Runtime Component");
        }
 public static bool CanCreateRuntimeEditor()
 {
     return(SplineMenu.CanCreateRuntimeEditor());
 }