// Use this for initialization void Start() { GameObject battleView = GameObject.Find("Canvas/BattleView"); view.transform.SetParent(battleView.transform); reactoinContents.SetActive(false); GameObject battleListNode = Instantiate((GameObject)Resources.Load("Prefabs/BattleTaskListView")); battleListNode.transform.SetParent(battleView.transform); listView = battleListNode.GetComponent <BattleTaskListView>(); listView.setManager(this); }
/// <summary> /// このオブジェクトにBattleTaskListViewを設定します /// </summary> /// <param name="list">設定したいList</param> public void setListAndManager(BattleTaskListView list, PlayerBattleTaskManager manager) { this.list = list; this.manager = manager; }