public override void Accept(BehaviorNodeVisitor visitor) { visitor.VisitSequenceStochasticNode(this); }
public override void Accept(BehaviorNodeVisitor visitor) { visitor.VisitWaitNode(this); }
public override void Accept(BehaviorNodeVisitor visitor) { visitor.VisitUntilSuccessNode(this); }
public override void Accept(BehaviorNodeVisitor visitor) { visitor.VisitProbabilityWeightNode(this); }
public override void Accept(BehaviorNodeVisitor visitor) { visitor.VisitWithPreconditionNode(this); }
public override void Accept(BehaviorNodeVisitor visitor) { visitor.VisitTimeDelayNode(this); }
public override void Accept(BehaviorNodeVisitor visitor) { visitor.VisitAssignmentNode(this); }
public abstract void Accept(BehaviorNodeVisitor visitor);
public override void Accept(BehaviorNodeVisitor visitor) { visitor.VisitDecorateNode(this); }
public override void Accept(BehaviorNodeVisitor visitor) { visitor.VisitConditioNode(this); }
public override void Accept(BehaviorNodeVisitor visitor) { visitor.VisitSelectorLoop(this); }
public override void Accept(BehaviorNodeVisitor visitor) { visitor.VisitSelectorProbabilityNode(this); }
public override void Accept(BehaviorNodeVisitor visitor) { visitor.VisitParallelNode(this); }