internal GameState Start() { string Playername = ConsoleInput.Playername(1); string Playername2 = ConsoleInput.Playername(2); Board player1board = GameBoard(Playername); Board player2board = GameBoard(Playername2); Player p1 = new Player(Playername, player1board); Player p2 = new Player(Playername2, player2board); bool IsPlayernameTurn = PlayernameTurn(); return(new GameState(p1, p2, IsPlayernameTurn)); }