示例#1
0
        public void SetupPlayers()
        {
            player1      = new Player();
            player2      = new Player();
            player1.Name = ConsoleInput.GetPlayerName();
            player2.Name = ConsoleInput.GetPlayerName();
            //Board p1board = new Board();
            //Board p2board = new Board();


            //ConsoleOutput.DrawBoard(p1board, currentShot);
        }
示例#2
0
        public void Start()
        {
            Player playerOne = new Player();
            Player playerTwo = new Player();

            //shows start menu & displays header
            ConsoleOutput.DisplayTitle();

            //get players names
            playerOne.Name = ConsoleInput.GetPlayerName(1);
            playerTwo.Name = ConsoleInput.GetPlayerName(2);
            Console.WriteLine("Press enter to start...");
            Console.ReadKey();

            //the player's boards: their boards with ships & their guess board
            playerOne.PlayerBoard = ConsoleInput.PlayerBoard();
            playerOne.GuessBoard  = ConsoleInput.PlayerBoard();
            playerTwo.PlayerBoard = ConsoleInput.PlayerBoard();
            playerTwo.GuessBoard  = ConsoleInput.PlayerBoard();

            //for loop to place their 5 ships for player 1
            for (int i = 0; i < 5; i++)
            {
                GameManager.PlaceShips(playerOne, i);
            }
            Console.Clear();
            Console.WriteLine($"{playerTwo.Name}, it's your turn to fill your board. Press enter if you are ready...");
            Console.ReadKey();

            //for loop to place their 5 ships for player 2
            for (int i = 0; i < 5; i++)
            {
                GameManager.PlaceShips(playerTwo, i);
            }

            //randomly chooses who goes first & playing the game
            //randomly find's out who's going first
            Console.Clear();
            int StartingPlayer = GameManager.WhoGoesFirst();

            if (StartingPlayer == 1)
            {
                playerOne.WhoseTurn = true;
                playerTwo.WhoseTurn = false;
            }
            else
            {
                playerOne.WhoseTurn = false;
                playerTwo.WhoseTurn = true;
            }

            //bool checkVictory;

            //playing the game
            bool isVictory = false;

            do
            {
                if (playerOne.WhoseTurn == true)
                {
                    Console.WriteLine($"\n\n\n   {playerOne.Name}, it is your turn.");
                    Console.ReadKey();
                    isVictory = GameManager.Game(playerTwo.PlayerBoard, playerOne, playerTwo);
                    GameManager.WhoseTurn(playerOne, playerTwo);
                }

                else
                {
                    Console.WriteLine($"\n\n\n   {playerTwo.Name}, it is your turn.");
                    Console.ReadKey();
                    isVictory = GameManager.Game(playerOne.PlayerBoard, playerTwo, playerOne);
                    GameManager.WhoseTurn(playerOne, playerTwo);
                }
            } while (isVictory == false);

            //do
            //{
            //	if (playerOne.WhoseTurn)
            //	{
            //		ConsoleOutput.ShowBoard(playerOne.GuessBoard.DisplayBoard);
            //		Console.WriteLine($"{playerOne.Name}, enter a coordinate to fire a shot at enemy ships: (Ex. A2) ");
            //		Coordinate shot = ConsoleInput.GetCoordinate();
            //		FireShotResponse fireShotResponse = playerTwo.PlayerBoard.FireShot(shot);
            //		GameManager.HitOrMiss(shot, fireShotResponse, playerOne);
            //		if (fireShotResponse.ShotStatus == ShotStatus.Invalid || fireShotResponse.ShotStatus == ShotStatus.Duplicate)
            //		{
            //			Console.WriteLine($"{fireShotResponse.ShotStatus} entry! Press enter to try again.");
            //			Console.ReadKey();
            //			playerOne.WhoseTurn = false;
            //		}
            //		else
            //		{
            //			Console.WriteLine($"{fireShotResponse.ShotStatus} {fireShotResponse.ShipImpacted}! Press enter to end your turn.");
            //			Console.ReadKey();
            //			playerOne.WhoseTurn = false;
            //		}
            //		//GameManager.Game(playerTwo.PlayerBoard, playerOne);
            //		checkVictory = GameManager.Win(fireShotResponse);
            //		Console.Clear();
            //	}
            //	else
            //	{
            //		ConsoleOutput.ShowBoard(playerTwo.GuessBoard.DisplayBoard);
            //		Console.WriteLine($"{playerTwo.Name}, enter a coordinate to fire a shot at enemy ships: (Ex. A2) ");
            //		Coordinate shot = ConsoleInput.GetCoordinate();
            //		FireShotResponse fireShotResponse = playerOne.PlayerBoard.FireShot(shot);
            //		GameManager.HitOrMiss(shot, fireShotResponse, playerTwo);
            //		if (fireShotResponse.ShotStatus == ShotStatus.Invalid || fireShotResponse.ShotStatus == ShotStatus.Duplicate)
            //		{
            //			Console.WriteLine($"{fireShotResponse.ShotStatus} entry! Press enter to try again.");
            //			Console.ReadKey();
            //			playerTwo.WhoseTurn = false;
            //		}
            //		else
            //		{
            //			Console.WriteLine($"{fireShotResponse.ShotStatus} {fireShotResponse.ShipImpacted}! Press enter to end your turn.");
            //			Console.ReadKey();
            //			playerTwo.WhoseTurn = false;
            //		}
            //		checkVictory = GameManager.Win(fireShotResponse);
            //		Console.Clear();
            //	}

            //	GameManager.WhoseTurn(playerOne, playerTwo);

            //} while (checkVictory == false);  //keep game going until someone wins

            //to end the game or restart a new one
            if (isVictory == true && playerOne.WhoseTurn == false)
            {
                ConsoleOutput.WonTitle();
                Console.WriteLine($"                                                {playerOne.Name} wins! \n\nWould you like to play again?\nPress Y then enter for Yes or any key to quit.");
                string playOrQuit = Console.ReadLine().ToUpper();

                if (playOrQuit == "Y" || playOrQuit == "YES")
                {
                    Console.Clear();
                    Start();
                }
            }
            else if (isVictory == true && playerTwo.WhoseTurn == false)
            {
                ConsoleOutput.WonTitle();
                Console.WriteLine($"                                                {playerTwo.Name} wins! \n\nWould you like to play again?\nPress Y then enter for Yes or any key to quit.");
                string playOrQuit = Console.ReadLine().ToUpper();

                if (playOrQuit == "Y" || playOrQuit == "YES")
                {
                    Console.Clear();
                    Start();
                }
            }
        }
示例#3
0
        //int _sunkCount;
        //ShotHistory p1currentShot;
        //ShotHistory p2currentShot;

        public void RunProg()
        {
            CreateGameManagerInstance();
            ConsoleOutput.DisplayTitle();
            Console.Clear();
            ConsoleKeyInfo keyPressed;
            //string player1Name;
            //string player2Name;
            FireShotResponse fireShotResponseP1 = new FireShotResponse();
            FireShotResponse fireShotResponseP2 = new FireShotResponse();
            ConsoleInput     input  = new ConsoleInput();
            ConsoleOutput    output = new ConsoleOutput();

            //ConsoleOutput.ContinueOrQuitMessage;

            CreateRandomTurn();
            Coordinate    coordinate;
            SetupWorkflow setup = new SetupWorkflow();

            do
            {
                //SetupWorkflow.SetupPlayers();
                //setup.SetupBoard();
                Console.Clear();
                _manager.player1.Name = input.GetPlayerName();
                _manager.player2.Name = input.GetPlayerName();
                Console.Clear();
                ConsoleOutput.PlayerTurnMessage(_manager.player1.Name);
                _manager.player1.Board = setup.SetupBoard(_manager.player1.Name);
                ConsoleOutput.PlayerTurnMessage(_manager.player2.Name);
                _manager.player2.Board      = setup.SetupBoard(_manager.player2.Name);
                _manager.player1.turnNumber = 0;
                _manager.player2.turnNumber = 1;
                //CreateRandomTurn();
                bool victory = false;
                do
                {
                    if (_manager.player1.turnNumber == _turn)
                    {
                        Console.Clear();
                        ConsoleOutput.PlayerTurnMessage(_manager.player1.Name);
                        ConsoleOutput.CurrentPlayerTurn(_manager.player1.Name);
                        Console.WriteLine();
                        output.DrawBoard(_manager.player2.Board);
                        Console.WriteLine();
                        Console.WriteLine("Lets try to hit an opponent's ship.");
                        Console.WriteLine();

                        do
                        {
                            coordinate         = input.GetCoordinates();
                            fireShotResponseP1 = _manager.player2.Board.FireShot(coordinate);
                            if (fireShotResponseP1.ShotStatus == ShotStatus.Duplicate)
                            {
                                output.DuplicateMessage();
                            }
                        } while (fireShotResponseP1.ShotStatus == ShotStatus.Duplicate);


                        if (fireShotResponseP1.ShotStatus == ShotStatus.HitAndSunk)
                        {
                            output.HitAndSunkMessage(fireShotResponseP1.ShipImpacted);

                            Console.ReadKey();
                        }
                        else
                        {
                            output.DisplayShotStatus(fireShotResponseP1.ShotStatus);
                        }


                        if (fireShotResponseP1.ShotStatus == ShotStatus.Victory)
                        {
                            victory = true;
                            string currentPlayerName = _manager.player1.Name;
                            ConsoleOutput.VictoryMessage(currentPlayerName);
                            Console.WriteLine("Press any key to continue.");
                            Console.ReadKey();
                            break;
                        }
                        //else
                        //{
                        //    ConsoleOutput.SwitchPlayerPrompt();
                        //}

                        //Console.ReadKey();
                        _turn = 1;
                    }

                    else
                    {
                        Console.Clear();
                        ConsoleOutput.PlayerTurnMessage(_manager.player2.Name);
                        ConsoleOutput.CurrentPlayerTurn(_manager.player2.Name);
                        Console.WriteLine();
                        output.DrawBoard(_manager.player1.Board);
                        Console.WriteLine();
                        Console.WriteLine("Lets try to hit an opponent's ship.");
                        Console.WriteLine();

                        do
                        {
                            coordinate         = input.GetCoordinates();
                            fireShotResponseP2 = _manager.player1.Board.FireShot(coordinate);
                            if (fireShotResponseP2.ShotStatus == ShotStatus.Duplicate)
                            {
                                output.DuplicateMessage();
                            }
                        } while (fireShotResponseP2.ShotStatus == ShotStatus.Duplicate);


                        if (fireShotResponseP2.ShotStatus == ShotStatus.HitAndSunk)
                        {
                            output.HitAndSunkMessage(fireShotResponseP2.ShipImpacted);

                            Console.ReadKey();
                        }
                        else
                        {
                            output.DisplayShotStatus(fireShotResponseP2.ShotStatus);
                        }


                        if (fireShotResponseP2.ShotStatus == ShotStatus.Victory)
                        {
                            victory = true;
                            string currentPlayerName = _manager.player2.Name;
                            ConsoleOutput.VictoryMessage(currentPlayerName);
                            Console.WriteLine("Press any key to continue.");
                            Console.ReadKey();
                        }
                        //else
                        //{
                        //    ConsoleOutput.SwitchPlayerPrompt();
                        //}
                        _turn = 0;
                    }
                } while (/*!(fireShotResponseP1.ShotStatus == ShotStatus.Victory) || (fireShotResponseP2.ShotStatus == ShotStatus.Victory)*/ !victory);



                keyPressed = ConsoleInput.ContinueOrQuit();
            } while (!(keyPressed.Key == ConsoleKey.Q));
        }