public static UInt32 GetDifficulty(ClientlessBot.GameDifficulty difficulty) { switch(difficulty) { default: case ClientlessBot.GameDifficulty.NORMAL: return 0x0000; case ClientlessBot.GameDifficulty.NIGHTMARE: return 0x1000; case ClientlessBot.GameDifficulty.HELL: return 0x2000; } }
public GameServer(ClientlessBot cb) : base(cb) { m_pingThread = new Thread(PingThreadFunction); }
public Bncs(ClientlessBot cb) : base(cb) { }
public RealmServer(ClientlessBot cb) : base(cb) { }
public GenericServer(ClientlessBot cb) { m_owner = cb; m_socket = new TcpClient(); }