상속: IDisposable
예제 #1
0
파일: Utils.cs 프로젝트: dkuwahara/AlphaBot
 public static UInt32 GetDifficulty(ClientlessBot.GameDifficulty difficulty)
 {
     switch(difficulty)
     {
         default:
         case ClientlessBot.GameDifficulty.NORMAL:
             return 0x0000;
         case ClientlessBot.GameDifficulty.NIGHTMARE:
             return 0x1000;
         case ClientlessBot.GameDifficulty.HELL:
             return 0x2000;
     }
 }
예제 #2
0
 public GameServer(ClientlessBot cb)
     : base(cb)
 {
     m_pingThread = new Thread(PingThreadFunction);
 }
예제 #3
0
 public Bncs(ClientlessBot cb) : base(cb)
 {
 }
예제 #4
0
 public RealmServer(ClientlessBot cb)
     : base(cb)
 {
 }
예제 #5
0
파일: Bncs.cs 프로젝트: dkuwahara/AlphaBot
 public Bncs(ClientlessBot cb)
     : base(cb)
 {
 }
예제 #6
0
 public GameServer(ClientlessBot cb) : base(cb)
 {
     m_pingThread = new Thread(PingThreadFunction);
 }
예제 #7
0
 public GenericServer(ClientlessBot cb)
 {
     m_owner = cb;
     m_socket = new TcpClient();
 }
예제 #8
0
 public GenericServer(ClientlessBot cb)
 {
     m_owner  = cb;
     m_socket = new TcpClient();
 }
예제 #9
0
 public RealmServer(ClientlessBot cb) : base(cb)
 {
 }