public void Update(battle_midnight_sp_midnight data) { this.provider.UpdateEnemyData( data.api_ship_ke, data.api_formation, data.api_eSlot, data.api_eKyouka, data.api_eParam, data.api_ship_lv); this.provider.UpdateBattleTypes(data); }
public void Update(battle_midnight_sp_midnight data) { this.Name = "通常 - 開幕夜戦"; this.UpdateFleets(data.api_deck_id, data.api_ship_ke, data.api_formation); this.UpdateMaxHP(data.api_maxhps); this.UpdateNowHP(data.api_nowhps); this.FirstFleet.CalcDamages(data.api_hougeki.GetFriendDamages()); this.Enemies.CalcDamages(data.api_hougeki.GetEnemyDamages()); this.FriendAirSupremacy = AirSupremacy.航空戦なし; }