特殊夜戦
Наследование: ICommonBattleMembers, ICommonFirstBattleMembers, IBattleFormationInfo
 public void Update(battle_midnight_sp_midnight data)
 {
     this.provider.UpdateEnemyData(
         data.api_ship_ke,
         data.api_formation,
         data.api_eSlot,
         data.api_eKyouka,
         data.api_eParam,
         data.api_ship_lv);
     this.provider.UpdateBattleTypes(data);
 }
Пример #2
0
        public void Update(battle_midnight_sp_midnight data)
        {
            this.Name = "通常 - 開幕夜戦";

            this.UpdateFleets(data.api_deck_id, data.api_ship_ke, data.api_formation);
            this.UpdateMaxHP(data.api_maxhps);
            this.UpdateNowHP(data.api_nowhps);

            this.FirstFleet.CalcDamages(data.api_hougeki.GetFriendDamages());

            this.Enemies.CalcDamages(data.api_hougeki.GetEnemyDamages());

            this.FriendAirSupremacy = AirSupremacy.航空戦なし;
        }