public Vector3F Get3DProjection(Vector3F v3D) { v3D.Set(q1, q2, q3); return(v3D); }
public void Rotate(Vector3F t, Vector3F result) { result.Set(m00 * t.x + m01 * t.y + m02 * t.z, m10 * t.x + m11 * t.y + m12 * t.z, m20 * t.x + m21 * t.y + m22 * t.z); }