protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.LightGreen); spriteBatch.Begin(); switch (GameElements.currentState) { case GameElements.State.Run: GameElements.RunDraw(spriteBatch, Window); break; case GameElements.State.HightScore: GameElements.HighScoreDraw(spriteBatch); break; case GameElements.State.Quit: this.Exit(); break; default: GameElements.MenuDraw(spriteBatch); break; } spriteBatch.End(); base.Draw(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.LightGreen); spriteBatch.Begin(); GameElements.RunDraw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }