protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.LightGreen);

            spriteBatch.Begin();
            switch (GameElements.currentState)
            {
            case GameElements.State.Run:
                GameElements.RunDraw(spriteBatch, Window);
                break;

            case GameElements.State.HightScore:
                GameElements.HighScoreDraw(spriteBatch);
                break;

            case GameElements.State.Quit:
                this.Exit();
                break;

            default:
                GameElements.MenuDraw(spriteBatch);
                break;
            }


            spriteBatch.End();

            base.Draw(gameTime);
        }
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.LightGreen);

            spriteBatch.Begin();

            GameElements.RunDraw(spriteBatch);

            spriteBatch.End();

            base.Draw(gameTime);
        }