public EmpLauncher(int FactionNumber) : base(FactionNumber) { ShieldToughness = 10; HullToughness = 15; MaxBuildTime = 5000; Resistence = AttackType.None; Weakness = AttackType.None; ShieldColor = ShieldInstancer.WhiteShield; EmpFireMode = new StingRayEmpFireMode(); EmpFireMode.SetLevel(3.5f); RotationSpeed = 0.5f; }
public override void Update(GameTime gameTime) { NoShootTime = -1; FreezeTime = -1; if (stingRayEmpFireMode.Ammo > 0 && CurrentAttackTarget != null && CurrentAttackTarget.GetType().IsSubclassOf(typeof(UnitTurret)) && !MarkedTurrets.Contains((UnitTurret)CurrentAttackTarget)) { stingRayEmpFireMode.SetLevel(UnitLevel); stingRayEmpFireMode.Fire(Logic.ToAngle(CurrentAttackTarget.Position.get() - Position.get())); stingRayEmpFireMode.Ammo = 0; MarkedTurrets.AddLast((UnitTurret)CurrentAttackTarget); } base.Update(gameTime); }