public void SetWei(Wei wei) { weiPickup = wei; if (wei == null && !weiPickedUp) { disableJump = false; } }
// Use this for initialization void Start() { mainCam = Camera.main; GameObject[] players = GameObject.FindGameObjectsWithTag("Player"); foreach (GameObject go in players) { if (go.name == "Will") { will = go.GetComponent <Will>(); } else if (go.name == "Wei") { wei = go.GetComponent <Wei>(); } } SetPlayerWei(); }
void Start() { weiRef = GetComponentInParent <Wei>(); }