示例#1
0
    public void SetWei(Wei wei)
    {
        weiPickup = wei;

        if (wei == null && !weiPickedUp)
        {
            disableJump = false;
        }
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        mainCam = Camera.main;

        GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
        foreach (GameObject go in players)
        {
            if (go.name == "Will")
            {
                will = go.GetComponent <Will>();
            }
            else if (go.name == "Wei")
            {
                wei = go.GetComponent <Wei>();
            }
        }

        SetPlayerWei();
    }
示例#3
0
 void Start()
 {
     weiRef = GetComponentInParent <Wei>();
 }