public void RollStartingPlayer() { _dices.RollDifferentDices(); if (_dices.GetDiceOne() > _dices.GetDiceTwo()) { _player = StoneColor.White; } else { _player = StoneColor.Black; } }
public int GetDiceOne() => _dice.GetDiceOne();
public void RollStartingPlayer() { _dices.RollDifferentDices(); if (_dices.GetDiceOne() > _dices.GetDiceTwo()) { _player = StoneColor.White; } else { _player = StoneColor.Black; } }
public int GetDiceOne() => _dice.GetDiceOne();