internal void WriteComplete(EventPoint point, string message)
 {
     if (AzureTaskComplete != null)
     {
         AzureTaskComplete(point, message);
     }
 }
示例#2
0
        public DeathmatchMap LoadAutoplay()
        {
            Random        Random = new Random();
            MapAttributes ActiveMapAttributes = ListMap.Where(x => x.Name == "Autoplay").First();
            DeathmatchMap Autoplay            = new DeathmatchMap(ActiveMapAttributes.Name, "Classic", null);

            Autoplay.ListGameScreen = ListGameScreen;
            while (Autoplay.ListPlayer.Count < ActiveMapAttributes.MaxNumberOfPlayers)
            {
                Player NewPlayer = new Player("Player " + (Autoplay.ListPlayer.Count + 1), "AI", false, false, Autoplay.ListPlayer.Count, ActiveMapAttributes.ArrayColor[Autoplay.ListPlayer.Count]);
                NewPlayer.IsAlive = false;
                Autoplay.ListPlayer.Add(NewPlayer);
            }

            for (int P = ActiveMapAttributes.MaxNumberOfPlayers - 1; P >= 0; --P)
            {
                Autoplay.ListPlayer[P].ListSpawnPoint.Clear();
                for (int S = ActiveMapAttributes.ListSpawns.Count - 1; S >= 0; --S)
                {
                    if (Convert.ToInt32(ActiveMapAttributes.ListSpawns[S].Tag) == P + 1)
                    {
                        EventPoint NewSpawnPoint = ActiveMapAttributes.ListSpawns[S];
                        Autoplay.ListPlayer[P].ListSpawnPoint.Add(NewSpawnPoint);
                        NewSpawnPoint.LeaderPilot = ListPilot[Random.Next(ListPilot.Count)];

                        int NewUnitIndex = Random.Next(ArrayUnit.Length);
                        NewSpawnPoint.LeaderTypeName = ArrayUnit[NewUnitIndex].Item1;
                        NewSpawnPoint.LeaderName     = ArrayUnit[NewUnitIndex].Item2;
                    }
                }
            }

            return(Autoplay);
        }
示例#3
0
        void UpdateEventPoint(
            String spotCode, String futureCode, TradingDirection spotDirection, 
            DateTime dateTimeFrom, PairTradingData tradingData, EventPoint ep)
        {
            if (spotDirection == TradingDirection.Long)
            {
                ep.LongCode = spotCode;
                ep.ShortCode = futureCode;
            }
            else
            {
                ep.LongCode = futureCode;
                ep.ShortCode = spotCode;
            }
            ep.DateTimeFrom = dateTimeFrom;

            if (tradingData != null)
            {
                ep.DateTimeTo = tradingData.MaxDateTime;

                ep.RangeMax = tradingData.MaxPnL;
                ep.RangeMin = tradingData.MinPnL;
            }
            else
            {
                ep.DateTimeTo = new DateTime(2999, 12, 31);
                ep.RangeMax = double.NaN;
                ep.RangeMin = double.NaN;
            }
        }
示例#4
0
        /// <summary>
        /// Finds all intersections between the specified line segments, using a sweep line
        /// algorithm.</summary>
        /// <param name="lines">
        /// An <see cref="Array"/> containing the <see cref="LineD"/> instances to intersect.
        /// </param>
        /// <returns>
        /// A lexicographically sorted <see cref="Array"/> containing a <see cref="MultiLinePoint"/>
        /// for every point of intersection between the <paramref name="lines"/>.</returns>
        /// <exception cref="ArgumentException">
        /// <paramref name="lines"/> contains a <see cref="LineD"/> instance whose <see
        /// cref="LineD.Start"/> and <see cref="LineD.End"/> coordinates are equal.</exception>
        /// <exception cref="ArgumentNullException">
        /// <paramref name="lines"/> is a null reference.</exception>
        /// <exception cref="InvalidOperationException">
        /// <paramref name="lines"/> contains coordinates that caused corruption to an internal
        /// search structure.</exception>
        /// <remarks><para>
        /// <b>Find</b> moves a horizontal sweep line across the specified <paramref name="lines"/>,
        /// testing only those elements for intersection which are adjacent along the sweep line.
        /// The runtime is O((n + k) log n) where k is the number of discovered intersections.
        /// </para><para>
        /// <b>Find</b> is very efficient when there are no or few intersections, achieving its best
        /// performance if the specified <paramref name="lines"/> are horizontal parallels. However,
        /// the event point schedule and sweep line structure impose a large overhead if there are
        /// many candidate lines to consider. The worst case of O(n^2) intersections is much slower
        /// than the brute force algorithm implemented by <see cref="FindSimple"/>.
        /// </para><para>
        /// <b>Find</b> always uses exact coordinate comparisons. Epsilon comparisons would corrupt
        /// the internal search structures due to the merging of nearby event points. Call <see
        /// cref="FindSimple(LineD[], Double)"/> to use epsilon comparisons.</para></remarks>

        public static MultiLinePoint[] Find(LineD[] lines)
        {
            Status status    = new Status();
            var    crossings = status.FindCore(lines);

            return(EventPoint.Convert(crossings));
        }
示例#5
0
            /// <summary>
            /// Adds an intersection <see cref="EventPoint"/> to the <see cref="Schedule"/> if the
            /// two specified <see cref="SweepLine"/> nodes indicate a line crossing.</summary>
            /// <param name="a">
            /// The first <see cref="SweepLine"/> node to examine.</param>
            /// <param name="b">
            /// The second <see cref="SweepLine"/> node to examine.</param>
            /// <param name="e">
            /// The current <see cref="EventPoint"/> which receives a detected crossing that occurs
            /// exactly at the <see cref="Cursor"/>.</param>
            /// <remarks>
            /// If the <see cref="Schedule"/> already contains an <see cref="EventPoint"/> for the
            /// computed intersection, <b>AddCrossing</b> adds the indicated lines to the existing
            /// <see cref="EventPoint"/> if they are not already present.</remarks>

            private void AddCrossing(BraidedTreeNode <Int32, Int32> a,
                                     BraidedTreeNode <Int32, Int32> b, EventPoint e)
            {
                int aIndex = a.Key, bIndex = b.Key;
                LineIntersection c = Lines[aIndex].Intersect(Lines[bIndex]);

                // ignore crossings that involve only start or end points,
                // as those line events have been scheduled during initialization
                if ((c.First == LineLocation.Between && LineIntersection.Contains(c.Second)) ||
                    (LineIntersection.Contains(c.First) && c.Second == LineLocation.Between))
                {
                    // quit if crossing occurs before cursor
                    PointD p      = c.Shared.Value;
                    int    result = PointDComparerY.CompareExact(Cursor, p);
                    if (result > 0)
                    {
                        return;
                    }

                    // update schedule if crossing occurs after cursor
                    if (result < 0)
                    {
                        BraidedTreeNode <PointD, EventPoint> node;
                        Schedule.TryAddNode(p, new EventPoint(p), out node);
                        e = node._value;
                    }

                    // add crossing to current or scheduled event point
                    e.TryAddLines(aIndex, c.First, bIndex, c.Second);
                }
            }
示例#6
0
        /// <summary>
        /// Finds all intersections between the specified line segments, using a brute force
        /// algorithm and given the specified epsilon for coordinate comparisons.</summary>
        /// <param name="lines">
        /// An <see cref="Array"/> containing the <see cref="LineD"/> instances to intersect.
        /// </param>
        /// <param name="epsilon">
        /// The maximum absolute difference at which two coordinates should be considered equal.
        /// </param>
        /// <returns>
        /// A lexicographically sorted <see cref="Array"/> containing a <see cref="MultiLinePoint"/>
        /// for every point of intersection between the <paramref name="lines"/>.</returns>
        /// <exception cref="ArgumentNullException">
        /// <paramref name="lines"/> is a null reference.</exception>
        /// <exception cref="ArgumentOutOfRangeException">
        /// <paramref name="epsilon"/> is equal to or less than zero.</exception>
        /// <remarks>
        /// <b>FindSimple</b> is identical with the basic <see cref="FindSimple(LineD[])"/> overload
        /// but uses the specified <paramref name="epsilon"/> to determine intersections between the
        /// specified <paramref name="lines"/> and to combine nearby intersections.</remarks>

        public static MultiLinePoint[] FindSimple(LineD[] lines, double epsilon)
        {
            if (lines == null)
            {
                ThrowHelper.ThrowArgumentNullException("lines");
            }
            if (epsilon <= 0.0)
            {
                ThrowHelper.ThrowArgumentOutOfRangeException(
                    "epsilon", epsilon, Strings.ArgumentNotPositive);
            }

            var crossings = new BraidedTree <PointD, EventPoint>(
                (a, b) => PointDComparerY.CompareEpsilon(a, b, epsilon));

            for (int i = 0; i < lines.Length - 1; i++)
            {
                for (int j = i + 1; j < lines.Length; j++)
                {
                    var crossing = lines[i].Intersect(lines[j], epsilon);

                    if (crossing.Exists)
                    {
                        PointD p = crossing.Shared.Value;
                        BraidedTreeNode <PointD, EventPoint> node;
                        crossings.TryAddNode(p, new EventPoint(p), out node);
                        node._value.TryAddLines(i, crossing.First, j, crossing.Second);
                    }
                }
            }

            return(EventPoint.Convert(crossings.Values));
        }
示例#7
0
        private static void FindNewEvent(Segment s1, Segment s2, EventPoint eventPoint, RBTreeMap <EventPoint, LinkedList <Segment> > eventQueue)
        {
            //If two segments intersect below the sweep line, or on it and
            //to the right of the current event point, and the intersection
            //is not yet present as an event in Q:
            //then insert a new event point in Q for this intersection
            VecRat2 pointIntersection   = new VecRat2();
            SegRat2 segmentIntersection = new SegRat2();
            //bool intersectionExists = Segment.ComputeIntersection(s1, s2, out pointIntersection);
            //if (intersectionExists)
            SegmentIntersectionType result = GeomAid.SegmentIntersection(s1.ToSegRat2(), s2.ToSegRat2(), ref pointIntersection, ref segmentIntersection);

            if (result == SegmentIntersectionType.Point)
            {
                EventPoint newEventPoint = new EventPoint(null);
                newEventPoint.Position = pointIntersection;
                if (eventPoint.CompareTo(newEventPoint) < 0 && !eventQueue.ContainsKey(newEventPoint))
                {
                    LinkedList <Segment> upperList = new LinkedList <Segment>();
                    eventQueue.Add(new RBTreeMapNode <EventPoint, LinkedList <Segment> >(newEventPoint, upperList));
                }
            }
            else if (result == SegmentIntersectionType.Segment)
            {
                throw new NotImplementedException("Didn't think this would ever happen?!");
            }
        }
示例#8
0
        /// <overloads>
        /// Finds all intersections between the specified line segments, using a brute force
        /// algorithm.</overloads>
        /// <summary>
        /// Finds all intersections between the specified line segments, using a brute force
        /// algorithm and exact coordinate comparisons.</summary>
        /// <param name="lines">
        /// An <see cref="Array"/> containing the <see cref="LineD"/> instances to intersect.
        /// </param>
        /// <returns>
        /// A lexicographically sorted <see cref="Array"/> containing a <see cref="MultiLinePoint"/>
        /// for every point of intersection between the <paramref name="lines"/>.</returns>
        /// <exception cref="ArgumentNullException">
        /// <paramref name="lines"/> is a null reference.</exception>
        /// <remarks><para>
        /// <b>FindSimple</b> performs a pairwise intersection of every <paramref name="lines"/>
        /// element with every other element. The runtime is therefore always O(n^2), regardless of
        /// the number of intersections found.
        /// </para><para>
        /// However, the constant factor is low and O(n^2) intersections are found in optimal time
        /// because <b>FindSimple</b> performs no additional work to avoid testing for possible
        /// intersections. For a small number of <paramref name="lines"/> (n &lt; 50),
        /// <b>FindSimple</b> usually beats the sweep line algorithm implemented by <see
        /// cref="Find"/> regardless of the number of intersections.</para></remarks>

        public static MultiLinePoint[] FindSimple(LineD[] lines)
        {
            if (lines == null)
            {
                ThrowHelper.ThrowArgumentNullException("lines");
            }

            var crossings = new BraidedTree <PointD, EventPoint>(PointDComparerY.CompareExact);

            for (int i = 0; i < lines.Length - 1; i++)
            {
                for (int j = i + 1; j < lines.Length; j++)
                {
                    var crossing = lines[i].Intersect(lines[j]);

                    if (crossing.Exists)
                    {
                        PointD p = crossing.Shared.Value;
                        BraidedTreeNode <PointD, EventPoint> node;
                        crossings.TryAddNode(p, new EventPoint(p), out node);
                        node._value.TryAddLines(i, crossing.First, j, crossing.Second);
                    }
                }
            }

            return(EventPoint.Convert(crossings.Values));
        }
示例#9
0
        public EventPointsReader(String filePath, Boolean skipHeader)
        {
            this.EventPoints = new List<EventPoint>();

            CsvFileReader reader = new CsvFileReader(filePath);

            Boolean headerSkipped = false;

            while (true)
            {
                CsvRow row = new CsvRow();
                if (reader.ReadRow(row))
                {
                    if ((skipHeader && headerSkipped) ||
                        !skipHeader)
                    {
                        EventPoint ep = new EventPoint();
                        ep.LongCode = row[0];
                        ep.ShortCode = row[1];
                        ep.DateTimeFrom = DateTime.ParseExact(row[2], "yyyy-MM-dd HH:mm:ss.fff", null);
                        ep.DateTimeTo = DateTime.ParseExact(row[3], "yyyy-MM-dd HH:mm:ss.fff", null);
                        ep.RangeMax = Convert.ToDouble(row[4]);
                        ep.RangeMin = Convert.ToDouble(row[5]);

                        this.EventPoints.Add(ep);
                    }
                    headerSkipped = true;
                }
                else
                {
                    break;
                }
            }
        }
示例#10
0
        private static void CalculateAndUpdate(List <StatusPoint> status, SortedSet <EventPoint> eventPoints,
                                               SortedSet <Vector2d> intersections)
        {
            for (int i = 0; i < status.Count - 1; i++)
            {
                var       segA = status[i].Segment;
                var       segB = status[i + 1].Segment;
                Vector2d  intersection;
                Segment2d segInter;

                if (segA.Intersection(segB, out intersection, out segInter))
                {
                    if (Vector2d.IsNaN(intersection))
                    {
                        intersections.Add(segA.A);
                        intersections.Add(segA.B);
                    }
                    else
                    {
                        intersections.Add(intersection);
                    }

                    var eventPoint = new EventPoint(
                        status[i].SegmentId,
                        status[i + 1].SegmentId,
                        0, EventPoint.Type.Intersection);

                    eventPoints.Add(eventPoint);
                }
            }
        }
 public virtual void Load()
 {
     // _isBT = true;
     _isAlert         = false;
     _sensorTimer     = _attentionTime;
     _positionVision  = null;
     _positionTrigger = null;
     _awareTimer      = 0;
     _isAware         = false;
     // _motor.ToSpawn();
     // _anim.Load(_state);
     _anim.Load();
     // _motor.Load(_state);
     _motor.Load();
     _motor.CollidersToggle(true);
     _data.HealthRestore();
     // _hostiles.Clear();
     // * testing [nani? index?]
     System.Array.Clear(_timers, 0, _countTimers);
     System.Array.Clear(_flags, 0, _countFlags);
     _isVision  = true;
     _isTrigger = true;
     // foreach (sensor_vision sensor in _sensorsVision)
     //     sensor.SetActive(true);
     foreach (sensor_trigger sensor in _sensorsTrigger)
     {
         sensor.SetActive(true);
     }
     _isSensors  = true;
     _sleep      = false;
     _timerPath  = 0f;
     _flagStatus = -1;
     _anim.SpritesToggle(true);
 }
        // ToDo: Find where this is supposed to be used and use it.
        protected virtual void OnAzureTaskComplete(EventPoint point, string message)
        {
            var handler = AzureTaskComplete;

            if (handler != null)
            {
                handler(point, message);
            }
        }
 // * testing [bell hurt] ? allow sensors to fire ?
 public void RegisterEvent(Vector2 position, LayerMask layer, float time)
 {
     // all sensors ?
     _positionVision  = new EventPoint(position, layer, time);
     _positionTrigger = new EventPoint(position, layer, time);
     // // enable waypoints ? borked ?
     // EnableWaypoints();
     _isAlert     = true;
     _sensorTimer = 0;
     print(gameObject.name + " " + position);
 }
    private IEnumerable <EventPoint> CreateEventPoints(IEnumerable <Segment> segments)
    {
        List <EventPoint> points = new List <EventPoint>();

        foreach (var s in segments)
        {
            points.Add(EventPoint.Start(s));
            points.Add(EventPoint.End(s));
        }

        return(points);
    }
示例#15
0
 protected override void OnRelease(PlayerActor player)
 {
     switch (player.PlayerController.State)
     {
     case Normal _:
     case Onbu _:
     case Houchi _:
         EventPoint.ChangeNormalState();
         MapUIContainer.SetVisibleHUD(true);
         break;
     }
 }
示例#16
0
        /// <summary>
        /// Load Collectors
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void EventNotification_Load(object sender, EventArgs e)
        {
            spotImageProvider = new SpotImageService.Provider();
            EventPoint model = spotImageProvider.RetrieveEvent(this.ImagePath);

            txtName.Text               = model.Name;
            txtDate.Text               = model.Date.ToString();
            txtUserAddress.Text        = model.Address.ToString();
            txtWardName.Text           = model.Ward;
            pictureImage.ImageLocation = model.ImagePath;

            this.EventId = model.Id;
        }
    void MoveToWaypoint()
    {
        // _anchor.position = GetWaypointRandom();
        EventPoint temp = new EventPoint();

        // temp.Position = GetWaypointRandom();
        temp.Position = GetWaypoint();
        temp.Layer    = _anchor.Layer;
        temp.Time     = _anchor.Time;
        _anchor       = temp;
        // _anchor.position = GetWaypointNearby();
        Task.current.Succeed();
    }
示例#18
0
        protected override void InitializeCommandLabels()
        {
            if (!((IReadOnlyList <CommandLabel.CommandInfo>) this.getLabels).IsNullOrEmpty <CommandLabel.CommandInfo>())
            {
                return;
            }
            CommonDefine commonDefine = !Singleton <Resources> .IsInstance() ? (CommonDefine)null : Singleton <Resources> .Instance.CommonDefine;

            CommonDefine.CommonIconGroup commonIconGroup = !Object.op_Inequality((Object)commonDefine, (Object)null) ? (CommonDefine.CommonIconGroup)null : commonDefine.Icon;
            Resources instance      = Singleton <Resources> .Instance;
            int       guideCancelId = commonIconGroup.GuideCancelID;
            Sprite    sprite;

            instance.itemIconTables.InputIconTable.TryGetValue(guideCancelId, out sprite);
            List <string> source;

            instance.Map.EventPointCommandLabelTextTable.TryGetValue(0, out source);
            int index = !Singleton <GameSystem> .IsInstance() ? 0 : Singleton <GameSystem> .Instance.languageInt;

            this.getLabels = new CommandLabel.CommandInfo[1]
            {
                new CommandLabel.CommandInfo()
                {
                    Text             = source.GetElement <string>(index),
                    Transform        = this.LabelPoint,
                    IsHold           = false,
                    Icon             = sprite,
                    TargetSpriteInfo = commonIconGroup?.CharaSpriteInfo,
                    Event            = (System.Action)(() =>
                    {
                        PlayerActor playerActor           = !Singleton <Manager.Map> .IsInstance() ? (PlayerActor)null : Singleton <Manager.Map> .Instance.Player;
                        PlayerController playerController = !Object.op_Inequality((Object)playerActor, (Object)null) ? (PlayerController)null : playerActor.PlayerController;
                        EventPoint.SetCurrentPlayerStateName();
                        if (Object.op_Inequality((Object)playerController, (Object)null))
                        {
                            playerController.ChangeState("Idle");
                        }
                        RequestUI requestUi = MapUIContainer.RequestUI;
                        requestUi.SubmitEvent     = (System.Action)(() => this.GetMecha());
                        requestUi.SubmitCondition = (Func <bool>)(() => this.CanGet());
                        requestUi.ClosedEvent     = (System.Action)(() => EventPoint.ChangePrevPlayerMode());
                        requestUi.Open(Popup.Request.Type.Cuby);
                        if (!requestUi.IsImpossible)
                        {
                            return;
                        }
                        MapUIContainer.PushWarningMessage(Popup.Warning.Type.InsufficientBattery);
                    })
                }
            };
        }
示例#19
0
        public async Task <IActionResult> Create([FromBody] EventPoint eventPoint)
        {
            if (ModelState.IsValid)
            {
                context.Add(eventPoint);
                await context.SaveChangesAsync();

                await context.Entry(eventPoint).GetDatabaseValuesAsync();

                return(Json(new { success = "Event point returned!", eventPoint }));
            }

            return(BadRequest(new { error = "Unable to save the event point", eventPoint }));
        }
示例#20
0
        public static LinkedList <LineSegmentIntersection> FindIntersections(IEnumerable <DCEL_HalfEdge> lineSegments)
        {
            LinkedList <LineSegmentIntersection> result = new LinkedList <LineSegmentIntersection>();

            Sweepline sweepline = new Sweepline();
            RBTreeMap <EventPoint, LinkedList <Segment> > eventQueue = new RBTreeMap <EventPoint, LinkedList <Segment> >((x, y) => x.CompareTo(y));

            var segments = lineSegments.Where(lineSegment => lineSegment.Origin.Position != lineSegment.Destination.Position)
                           .Select(lineSegment => new Segment(lineSegment, sweepline));

            //segments = FixOverlappingSegments(segments);

            foreach (var segment in segments)
            {
                var node = eventQueue.Find(segment.Upper);
                LinkedList <Segment> upperList = (node != null ? node.Value : null);
                if (upperList == null)
                {
                    upperList = new LinkedList <Segment>();
                    eventQueue.Add(new RBTreeMapNode <EventPoint, LinkedList <Segment> >(new EventPoint(segment.Upper), upperList));
                }
                upperList.AddLast(segment);

                if (!eventQueue.ContainsKey(segment.Lower))
                {
                    eventQueue.Add(new RBTreeMapNode <EventPoint, LinkedList <Segment> >(new EventPoint(segment.Lower), new LinkedList <Segment>()));
                }
            }

            RBTreeSet <Segment> status = new RBTreeSet <Segment>((x, y) => x.CompareTo(y));

            while (eventQueue.Count > 0)
            {
                var pair = eventQueue.MinNode;
                eventQueue.RemoveMin();

                EventPoint           nextEventPoint = pair.Key;
                LinkedList <Segment> upperList      = pair.Value;

                LineSegmentIntersection reportedIntersection;
                HandleEventPoint(nextEventPoint, upperList, sweepline, eventQueue, status, out reportedIntersection);
                if (reportedIntersection != null)
                {
                    result.AddLast(reportedIntersection);
                }
            }

            return(result);
        }
示例#21
0
 private bool IsRespectiveListener(EventPoint epoint, Hashtable hlistener)
 {
     foreach (Object key in hlistener.Keys)
     {
         if (!epoint.data.ContainsKey(key))
         {
             return(false);
         }
         if (!(epoint.data[key].ToString() == hlistener[key].ToString()))
         {
             return(false);
         }
     }
     return(true);
 }
 void MoveToVision()
 {
     if (_positionVision == null)
     {
         Task.current.Fail();
     }
     else
     {
         Task.current.debugInfo = _positionVision.Position.ToString();
         // * testing [? chase bounds/limit]
         // _anchor.position = _positionVision.Position;
         _anchor         = _positionVision;
         _positionVision = null;
         Task.current.Succeed();
     }
 }
示例#23
0
        public List<EventPoint> GetEventPoints(
            PeriodicMarketDataCollection spot, 
            PeriodicMarketDataCollection future,
            TradingDirection spotDirection)
        {
            List<EventPoint> eventPoints = new List<EventPoint>();

            for (int i = 0; i < spot.Rmds.Count - 1; ++i)
            {
                RawMarketData spotStartRmd = spot.Rmds[i];
                RawMarketData futureStartRmd = future.Rmds[i];

                Trace.Assert(spotStartRmd.LastUpdatedTime == futureStartRmd.LastUpdatedTime);

                if (!RawMarketDataUtil.IsValidBidAskCurPrice(spotStartRmd) ||
                    !RawMarketDataUtil.IsValidBidAskCurPrice(futureStartRmd))
                {
                    EventPoint ep = new EventPoint();
                    UpdateEventPoint(spotStartRmd.Code, futureStartRmd.Code, spotDirection,
                        spotStartRmd.LastUpdatedTime, null, ep);
                    eventPoints.Add(ep);
                }
                else
                {
                    PairTradingData tradingData = new PairTradingData(spotDirection);
                    tradingData.SetEnterPrices(spotStartRmd, futureStartRmd, spotDirection);

                    for (int j = i + 1; j < spot.Rmds.Count; ++j)
                    {
                        RawMarketData spotCurRmd = spot.Rmds[j];
                        RawMarketData futureCurRmd = future.Rmds[j];

                        if (!RawMarketDataUtil.IsValidBidAskCurPrice(spotCurRmd) ||
                            !RawMarketDataUtil.IsValidBidAskCurPrice(futureCurRmd))
                        {
                            continue;
                        }
                        tradingData.UpdateExitNowPnL(spotCurRmd, futureCurRmd, spotDirection);
                    }
                    EventPoint ep = new EventPoint();
                    UpdateEventPoint(spotStartRmd.Code, futureStartRmd.Code, spotDirection,
                        spotStartRmd.LastUpdatedTime, tradingData, ep);
                    eventPoints.Add(ep);
                }
            }
            return eventPoints;
        }
示例#24
0
 void OnTriggerStay(Collider other)
 {
     if (other.tag == "Leader")
     {
         if (inputManager.DecisionButton == 1)
         {
             GetComponent <Animation>().Play(openAnimation);
             this.GetComponent <BoxCollider> ().enabled = false;
             GameObject o = Instantiate(Resources.Load("Prefabs/Event/Event_point", typeof(GameObject)) as GameObject,
                                        new Vector3(1.0f, 1.21f, -8.5f),
                                        Quaternion.identity) as GameObject;
             EventPoint ep = o.AddComponent <EventPoint> ();
             ep.Prepare(inputManager);
             Destroy(icon.gameObject);
         }
     }
 }
    protected bool Sensor_Trigger()
    {
        if (!_isTrigger || !_isSensors)
        {
            return(false);
        }
        float distance = float.MaxValue;

        foreach (sensor_trigger sensor in _sensorsTrigger)
        {
            foreach (Transform target in sensor.Targets)
            {
                if (!_data.Hostiles.Contains(target))
                {
                    continue;
                }
                // * testing exclude dead existing
                if (target.gameObject.layer == game_variables.Instance.LayerPlayer || target.gameObject.layer == game_variables.Instance.LayerMob)
                {
                    if (target.GetComponent <entity_data>().HealthInst <= 0)
                    {
                        continue;
                    }
                }
                // ? closest [memory waste ?]
                if (Vector3.Distance(_motor.Position, target.position) < distance)
                {
                    distance         = Vector3.Distance(_motor.Position, target.position);
                    _positionTrigger = new EventPoint(target.position, target.gameObject.layer, Time.time);
                }
            }
            // print(sensor.Targets.Count);
        }
        if (_positionTrigger != null)
        {
            // // enable waypoints ? borked ?
            // EnableWaypoints();
            _isAlert     = true;
            _sensorTimer = 0;
            // *testing instant aware
            _awareTimer = _attentionTime;
            return(true);
        }
        return(false);
    }
    // override must always call base ?
    // protected override List<Waypoint> Filter_Waypoints(float distanceMin = int.MinValue, float distanceMax = int.MaxValue)
    // protected virtual List<Waypoint> Filter_Waypoints()
    // {
    //     List<Waypoint> waypoints = new List<Waypoint>();
    //     foreach (Waypoint waypoint in _waypoints)
    //         if (waypoint.IsEnabled)
    //             waypoints.Add(waypoint);
    //     return waypoints;
    // }
    // on alerted ?
    // protected void EnableWaypoints()
    // {
    //     foreach (Waypoint waypoint in Filter_Waypoints())
    //         waypoint.Load();
    // }
    protected bool Sensor_Vision()
    {
        if (!_isVision || !_isSensors)
        {
            return(false);
        }
        float distance = float.MaxValue;

        foreach (sensor_vision sensor in _sensorsVision)
        {
            foreach (Transform target in sensor.Targets)
            {
                if (!_data.Hostiles.Contains(target))
                {
                    continue;
                }
                // ? closest [memory waste ?]
                if (Vector3.Distance(_motor.Position, target.position) < distance)
                {
                    distance        = Vector3.Distance(_motor.Position, target.position);
                    _positionVision = new EventPoint(target.position, target.gameObject.layer, Time.time);
                }
            }
            // print(gameObject.name + "\t" + sensor.Targets.Count);
        }
        if (_positionVision != null)
        {
            // // enable waypoints ? borked ?
            // EnableWaypoints();
            _isAlert     = true;
            _sensorTimer = 0;
            // *testing instant aware
            if (_isAware)
            {
                _awareTimer = _attentionTime;
            }
            return(true);
        }
        return(false);
    }
    void MoveToOffsetRadius(float value)
    {
        // * testing [? retry attempts on invalid, chase bounds/limit]
        // _anchor.position += transform.right * Random.Range(-value, value) + transform.up * Random.Range(-value, value);
        // Vector3 direction = transform.right * Random.Range(-1f, 1f) + transform.up * Random.Range(-1f, 1f);
        // RaycastHit2D hit = Physics2D.Raycast(_anchor.Position, direction.normalized, value, game_variables.Instance.ScanLayerObstruction);
        // RaycastHit2D hit = Physics2D.Raycast(_motor.Position, direction.normalized, value, game_variables.Instance.ScanLayerObstruction);
        Vector2      offset = (transform.right * Random.Range(-1f, 1f) + transform.up * Random.Range(-1f, 1f)).normalized;
        RaycastHit2D hit    = Physics2D.Raycast(_motor.Position, offset, value, game_variables.Instance.ScanLayerObstruction);
        EventPoint   temp   = new EventPoint();

        // temp.Position = hit ? grid_map.Instance.WorldToGrid(hit.point + hit.normal * .3f) : grid_map.Instance.WorldToGrid(_motor.Position + (Vector3)offset * value);
        // temp.Position = hit ? grid_map.Instance.WorldToGrid(hit.point + hit.normal * .5f) : grid_map.Instance.WorldToGrid(_motor.Position + (Vector3)offset * value);
        // if (Physics2D.OverlapCircle(temp.Position, .9f, game_variables.Instance.ScanLayerObstruction) != null)
        //     temp.Position = grid_map.Instance.WorldToGrid(_motor.Position);
        // temp.Position = hit ? grid_map.Instance.WorldToGrid(_motor.Position) : grid_map.Instance.WorldToGrid(_motor.Position + (Vector3)offset * value);
        temp.Position = hit ? grid_map.Instance.WorldToGrid(hit.point + hit.normal * .5f) : grid_map.Instance.WorldToGrid(_motor.Position);
        // safety ?
        if (Physics2D.OverlapCircle(temp.Position, .9f, game_variables.Instance.ScanLayerObstruction) != null)
        {
            // temp.Position = grid_map.Instance.WorldToGrid(_motor.Position);
            temp.Position = GetWaypoint();
        }
        temp.Layer = _anchor.Layer;
        temp.Time  = _anchor.Time;
        _anchor    = temp;
        // else
        //     // temp.Position = _anchor.Position + direction;
        //     // temp.Position = _motor.Position + direction.normalized * value;
        //     temp.Position = _anchor.Position;
        // // ? locking
        // while (hit)
        // {
        //     direction = transform.right * Random.Range(-value, value) + transform.up * Random.Range(-value, value);
        //     hit = Physics2D.Raycast(_anchor.Position, direction.normalized, value, game_variables.Instance.ScanLayerObstruction);
        // }
        // temp.Position = _anchor.Position + direction;
        Task.current.Succeed();
    }
示例#28
0
            public Segment(DCEL_HalfEdge source, Sweepline sweepline)
            {
                Source = source;
                EventPoint origin      = new EventPoint(source.Origin);
                EventPoint destination = new EventPoint(source.Destination);
                int        comp        = origin.CompareTo(destination);

                if (comp < 0)
                {
                    Upper = origin;
                    Lower = destination;
                }
                else if (comp > 0)
                {
                    Upper = destination;
                    Lower = origin;
                }
                else
                {
                    throw new InvalidOperationException("Trivial line segment.");
                }
                Sweepline = sweepline;
            }
示例#29
0
        public EventPoint AddEventPoint(string name, string description, DateTime createDate, decimal scoreAward,
                                        string pointName, string eventPointType, bool isPermanent, DateTime?timeLeft = null)
        {
            var point = DataContext.Points
                        .FirstOrDefault(
                x => x.Name.Equals(pointName, StringComparison.CurrentCultureIgnoreCase));

            if (point == null)
            {
                return(null);               //Точка {pointName} не создана!
            }
            var pointType = DataContext.EventPointTypes
                            .FirstOrDefault(
                x => x.Name.Equals(eventPointType, StringComparison.CurrentCultureIgnoreCase));
            var eventPoint = new EventPoint
            {
                Name           = name,
                Point          = point,
                DateCreate     = createDate,
                IsPermanent    = isPermanent,
                TimeLeft       = timeLeft,
                ScoreAward     = scoreAward,
                EventPointType = pointType,
                Description    = description
            };

            if (DataContext.EventPoints.ToList()
                .Exists(x => x.Name.Equals(name, StringComparison.CurrentCultureIgnoreCase) &&
                        x.Description.Equals(description, StringComparison.CurrentCultureIgnoreCase)))
            {
                return(null); //Событие {name} уже существует!
            }
            DataContext.EventPoints.Add(eventPoint);
            DataContext.SaveChanges();
            return(eventPoint);
        }
 // private LineRenderer _feedbackFOV;
 protected override void Awake()
 {
     // ? post
     base.Awake();
     //
     // _anchor = Instantiate(new GameObject(), transform.position, transform.rotation).transform;
     // _anchor = (new GameObject()).transform;
     // _anchor.position = transform.position;
     // _anchor.rotation = transform.rotation;
     // _anchor.gameObject.name = gameObject.name + "-anchorMove";
     _anchor = new EventPoint(transform.position, gameObject.layer, 0f);
     //
     // _BT = GetComponent<PandaBehaviour>();
     // _isBT = false;
     _isAlert         = false;
     _sensorTimer     = _attentionTime;
     _positionVision  = null;
     _positionTrigger = null;
     _awareTimer      = 0;
     _isAware         = false;
     // _hostiles = new List<Transform>();
     _timers     = new float[_countTimers];
     _flags      = new bool[_countFlags];
     _isVision   = true;
     _isTrigger  = true;
     _isSensors  = true;
     _sleep      = true;
     _timerPath  = 0f;
     _flagStatus = -1;
     // _id = 0;
     // _feedbackFOV = GetComponent<LineRenderer>();
     // if (_feedbackFOV)
     //     _feedbackFOV.positionCount = 0;
     // Vector3[] temp = new Vector3[path.Length + 1];
     // _feedbackFOV.SetPositions();
 }
 void Update()
 {
     if (_sleep)
     {
         // _anim.SpritesToggle(game_camera.Instance.InView(_motor.Position));
         return;
     }
     // // * testing [redundant calculation ?]
     // if (_data.HealthInst > 0)
     //     _anim.SpritesToggle(game_camera.Instance.InView(_motor.Position));
     // ---
     // ??? awareness
     if (Sensor_Vision() || Sensor_Trigger())
     {
         // _awareTimer += _awareTime * Time.deltaTime * Vector3.Distance(transform.position, _positionVision) / _visionRadius;
         // _awareTimer += _attentionTime * Time.deltaTime * Vector3.Distance(transform.position, _positionVision) / _visionRadius;
         _awareTimer += _attentionTime * Time.deltaTime;
         if (_isAware)
         {
             if (_flagStatus != 1)
             {
                 _flagStatus = 1;
                 feedback_popup.Instance.SetAlert(transform, 1);
             }
         }
         else if (_flagStatus != 0)
         {
             _flagStatus = 0;
             feedback_popup.Instance.SetAlert(transform, 0);
         }
         // // ? feedback
         // if (_feedbackFOV)
         // {
         //     if (_feedbackFOV.positionCount != 2)
         //         _feedbackFOV.positionCount = 2;
         //     _feedbackFOV.SetPosition(0, _motor.Position);
         //     _feedbackFOV.SetPosition(1, _anchor.Position);
         // }
     }
     else if (_awareTimer > 0)
     {
         _awareTimer -= Time.deltaTime;
         if (_flagStatus != 0)
         {
             _flagStatus = 0;
             feedback_popup.Instance.SetAlert(transform, 0);
         }
         // // ? feedback
         // if (_feedbackFOV)
         //     _feedbackFOV.SetPosition(0, _motor.Position);
     }
     else if (_flagStatus != -1)
     {
         _flagStatus = -1;
         // // ? feedback
         // if (_feedbackFOV)
         // {
         //     feedback_popup.Instance.SetAlert(transform, -1);
         //     if (_feedbackFOV.positionCount != 2)
         //         _feedbackFOV.positionCount = 2;
         // }
     }
     // if (_awareTimer > _awareTime)
     if (_awareTimer > _attentionTime)
     {
         // _awareTimer = _awareTime;
         _awareTimer = _attentionTime;
         _isAware    = true;
     }
     else if (_awareTimer < 0)
     {
         _awareTimer = 0;
         _isAware    = false;
     }
     _sensorTimer += Time.deltaTime;
     _sensorTimer  = Mathf.Clamp(_sensorTimer, 0, _attentionTime);
     // * testing
     for (int i = 0; i < _countTimers; i++)
     {
         if (_timers[i] > 0f)
         {
             _timers[i] -= Time.deltaTime;
         }
     }
     if (_timerPath > 0)
     {
         _timerPath -= Time.deltaTime;
     }
     // * testing discard old [conduit]
     if (_positionTrigger != null && Time.time - _positionTrigger.Time > _attentionTime)
     {
         _positionTrigger = null;
     }
     if (_positionVision != null && Time.time - _positionVision.Time > _attentionTime)
     {
         _positionVision = null;
     }
 }
示例#32
0
        protected override void OnAwake(PlayerActor player)
        {
            this._eventPoint = player.CurrentEventPoint;
            if (Object.op_Inequality((Object)this._eventPoint, (Object)null))
            {
                CommonDefine.EventStoryInfoGroup playInfo = !Singleton <Resources> .IsInstance() ? (CommonDefine.EventStoryInfoGroup)null : Singleton <Resources> .Instance.CommonDefine?.EventStoryInfo;

                Dictionary <int, List <string> > textTable = !Singleton <Resources> .IsInstance() ? (Dictionary <int, List <string> >)null : Singleton <Resources> .Instance.Map?.EventPointCommandLabelTextTable;

                MapUIContainer.RequestUI.CancelEvent = (System.Action)(() => EventPoint.ChangePrevPlayerMode());
                MapUIContainer.RequestUI.ClosedEvent = (System.Action)(() => player.CurrentEventPoint = (EventPoint)null);
                MapUIContainer.RequestUI.SubmitEvent = (System.Action)(() =>
                {
                    if (Object.op_Equality((Object)this._eventPoint, (Object)null))
                    {
                        EventPoint.ChangePrevPlayerMode();
                    }
                    else
                    {
                        this._eventPoint.RemoveConsiderationCommand();
                        int eventId = this._eventPoint.EventID;
                        int groupId = this._eventPoint.GroupID;
                        int pointId = this._eventPoint.PointID;
                        switch (eventId)
                        {
                        case 0:
                            if (Object.op_Equality((Object)player, (Object)null) || playInfo == null)
                            {
                                EventPoint.ChangePrevPlayerMode();
                                break;
                            }
                            player.PlayerController.ChangeState("Idle");
                            EventPoint.OpenEventStart(player, playInfo.StartEventFadeTime, playInfo.EndEventFadeTime, playInfo.Generator.SEID, playInfo.Generator.SoundPlayDelayTime, playInfo.Generator.EndIntervalTime, (System.Action)(() =>
                            {
                                if (Singleton <Manager.Map> .IsInstance())
                                {
                                    Singleton <Manager.Map> .Instance.SetTimeRelationAreaOpenState(0, true);
                                }
                                Manager.Map.ForcedSetTutorialProgress(25);
                            }), (System.Action)(() =>
                            {
                                if (!textTable.IsNullOrEmpty <int, List <string> >())
                                {
                                    List <string> source;
                                    textTable.TryGetValue(6, out source);
                                    MapUIContainer.PushMessageUI(source.GetElement <string>(EventPoint.LangIdx) ?? string.Empty, 0, 0, (System.Action)null);
                                }
                                EventPoint.ChangePrevPlayerMode();
                            }));
                            break;

                        case 1:
                            if (Object.op_Equality((Object)player, (Object)null) || playInfo == null)
                            {
                                EventPoint.ChangePrevPlayerMode();
                                break;
                            }
                            player.PlayerController.ChangeState("Idle");
                            EventPoint.OpenEventStart(player, playInfo.StartEventFadeTime, playInfo.EndEventFadeTime, playInfo.ShipRepair.SEID, playInfo.ShipRepair.SoundPlayDelayTime, playInfo.ShipRepair.EndIntervalTime, (System.Action)(() =>
                            {
                                if (!Object.op_Inequality((Object)this._eventPoint, (Object)null))
                                {
                                    return;
                                }
                                this._eventPoint.SetDedicatedNumber(1);
                                this.ChangeGameCleared();
                            }), (System.Action)(() =>
                            {
                                (!Singleton <Manager.Map> .IsInstance() ? (StoryPointEffect)null : Singleton <Manager.Map> .Instance.StoryPointEffect)?.FadeOutAndDestroy();
                                if (!textTable.IsNullOrEmpty <int, List <string> >())
                                {
                                    List <string> source;
                                    textTable.TryGetValue(7, out source);
                                    MapUIContainer.PushMessageUI(source.GetElement <string>(EventPoint.LangIdx) ?? string.Empty, 0, 0, (System.Action)null);
                                }
                                Manager.Map.ForcedSetTutorialProgress(28);
                                DisposableExtensions.AddTo <IDisposable>((M0)ObservableExtensions.Subscribe <long>((IObservable <M0>)Observable.Timer(TimeSpan.FromSeconds(!Singleton <Resources> .IsInstance() ? 5.0 : (double)Singleton <Resources> .Instance.CommonDefine.EventStoryInfo.StoryCompleteNextSupportChangeTime)), (System.Action <M0>)(_ => Manager.Map.ForcedSetTutorialProgressAndUIUpdate(29))), (Component)Singleton <MapScene> .Instance);
                                EventPoint.ChangePrevPlayerMode();
                            }));
                            break;

                        case 2:
                            if (Object.op_Equality((Object)player, (Object)null) || playInfo == null || pointId != 4 && pointId != 5 && pointId != 6)
                            {
                                EventPoint.ChangePrevPlayerMode();
                                break;
                            }
                            player.PlayerController.ChangeState("Idle");
                            EventPoint.OpenEventStart(player, playInfo.StartEventFadeTime, playInfo.EndEventFadeTime, playInfo.PodDevice.SEID, playInfo.PodDevice.SoundPlayDelayTime, playInfo.PodDevice.EndIntervalTime, (System.Action)(() => this._eventPoint.SetAgentOpenState(true)), (System.Action)(() =>
                            {
                                if (!textTable.IsNullOrEmpty <int, List <string> >())
                                {
                                    List <string> source;
                                    textTable.TryGetValue(9, out source);
                                    MapUIContainer.PushMessageUI(source.GetElement <string>(EventPoint.LangIdx) ?? string.Empty, 0, 0, (System.Action)null);
                                }
                                EventPoint.ChangePrevPlayerMode();
                            }));
                            break;

                        case 3:
                            EventPoint.ChangePrevPlayerMode();
                            break;

                        case 4:
                        case 5:
                        case 6:
                            EventPoint.ChangePrevPlayerMode();
                            break;
                        }
                    }
                });
                MapUIContainer.OpenRequestUI((Popup.Request.Type) this._eventPoint.EventID);
                if (0 > this._eventPoint.WarningID || !MapUIContainer.RequestUI.IsImpossible)
                {
                    return;
                }
                MapUIContainer.PushWarningMessage((Popup.Warning.Type) this._eventPoint.WarningID);
            }
            else
            {
                player.PlayerController.ChangeState("Normal");
            }
        }
示例#33
0
            /// <summary>
            /// Handles the specified <see cref="EventPoint"/> that was just removed from the <see
            /// cref="Schedule"/>.</summary>
            /// <param name="e">
            /// The <see cref="EventPoint"/> to handle.</param>
            /// <remarks>
            /// <b>HandleEvent</b> always updates the <see cref="SweepLine"/>, and possibly the <see
            /// cref="Schedule"/> via <see cref="AddCrossing"/>.</remarks>

            private void HandleEvent(EventPoint e)
            {
                BraidedTreeNode <Int32, Int32> node, previous = null, next = null;

                Cursor = e.Shared;
                bool adding = false;

                // remove end point & crossing nodes
                for (int i = 0; i < e.Locations.Count; i++)
                {
                    switch (e.Locations[i])
                    {
                    case LineLocation.Start:
                        adding = true;
                        break;

                    case LineLocation.End:
                        node = SweepLine.FindNode(e.Lines[i]);
                        if (node == null)
                        {
                            ThrowHelper.ThrowInvalidOperationException(
                                Strings.SearchStructureCorrupted);
                        }

                        // remember surrounding lines
                        previous = node._previous;
                        next     = node._next;
                        SweepLine.RemoveNode(node);
                        break;

                    case LineLocation.Between:
                        if (!SweepLine.Remove(e.Lines[i]))
                        {
                            ThrowHelper.ThrowInvalidOperationException(
                                Strings.SearchStructureCorrupted);
                        }
                        adding = true;
                        break;
                    }
                }

                if (!adding)
                {
                    // intersect remaining neighbors of removed lines
                    if (previous._parent != null && next._parent != null)
                    {
                        AddCrossing(previous, next, e);
                    }

                    // record intersection event
                    var lines = e.Lines;
                    if (lines.Count < 2)
                    {
                        return;
                    }

                    /*
                     * The sweep line algorithm would normally record TWO intersections for
                     * overlapping lines that share the same lexicographic end point: one for the
                     * start point, and one for the end point. So when we encounter an event that
                     * contains only end points, we must check that its line segments arrive from at
                     * least two different directions, and only then record an intersection.
                     */

                    double slope = Slopes[lines[0]];
                    for (int i = 1; i < lines.Count; i++)
                    {
                        if (slope != Slopes[lines[i]])
                        {
                            e.Normalize(Lines);
                            Crossings.Add(e);
                            break;
                        }
                    }

                    return;
                }

                // update remaining sweep line to prepare for insertion
                var root = SweepLine.RootNode;

                for (node = root._next; node != root; node = node._next)
                {
                    int    index = node.Key;
                    double slope = Slopes[index];
                    if (slope != Double.MaxValue)
                    {
                        PointD start = Lines[index].Start;
                        Positions[index] = slope * (Cursor.Y - start.Y) + start.X;
                    }
                }

                // (re-)insert start point & crossing nodes
                previous = next = null;
                for (int i = 0; i < e.Locations.Count; i++)
                {
                    if (e.Locations[i] != LineLocation.End)
                    {
                        int index = e.Lines[i];
                        Positions[index] = Cursor.X;
                        SweepLine.TryAddNode(index, 0, out node);

                        // remember surrounding lines
                        if (previous == null)
                        {
                            previous = node._previous;
                            next     = node._next;
                        }
                    }
                }

                // intersect outermost added lines with existing neighbors
                if (previous._parent != null)
                {
                    AddCrossing(previous, previous._next, e);
                }
                if (next._parent != null)
                {
                    AddCrossing(next._previous, next, e);
                }

                // record intersection event
                if (e.Lines.Count > 1)
                {
                    e.Normalize(Lines);
                    Crossings.Add(e);
                }
            }
 // ToDo: Find where this is supposed to be used and use it.
 protected virtual void OnAzureTaskComplete(EventPoint point, string message)
 {
     var handler = AzureTaskComplete;
     if (handler != null)
     {
         handler(point, message);
     }
 }
 public void WriteComplete(EventPoint point, string message)
 {
     if (AzureTaskComplete != null)
         AzureTaskComplete(point, message);
 }