public static void Main(string[] args) { Application.EnableVisualStyles(); Editor editor; if (args.Length > 0) editor = new Editor(args[0]); else editor = new Editor(); editor.Show(); Application.Run(); }
private void openTerrain(object sender, EventArgs e) { OpenFileDialog dialog = new OpenFileDialog(); dialog.Filter = terrainFileFilter; dialog.InitialDirectory = Properties.Settings.Default.OpenFileInitialDirectory; if (dialog.ShowDialog() == DialogResult.OK) { if (this.terrain == null) { try { this.terrain = Terrain.Read(dialog.FileName); } catch (Exception bug) { MessageBox.Show(bug.ToString(), "Failed to load terrain."); } if (this.terrain != null) { this.currentFile = new FileInfo(dialog.FileName); Properties.Settings.Default.OpenFileInitialDirectory = this.currentFile.DirectoryName; this.initialize(); } } else { Editor editor = new Editor(dialog.FileName); editor.Show(); } } }
private void newTerrain(object sender, EventArgs e) { SizeDialog dialog = new SizeDialog(); if (dialog.ShowDialog() == DialogResult.OK) { Editor editor = new Editor(new Terrain(dialog.SelectedSize, dialog.SelectedSize)); this.Close(); editor.Show(); } }