public BossController(UserManager <ApplicationUser> userManager, SignInManager <ApplicationUser> signInManager, GearOptimizerDbContext db, IHostingEnvironment environment) { _userManager = userManager; _signInManager = signInManager; _db = db; _environment = environment; }
public FullSetViewModel(GearOptimizerDbContext _db) { HeadSlot = _db.Gears.Where(m => m.Slot == "HeadSlot").ToArray(); ChestSlot = _db.Gears.Where(m => m.Slot == "ChestSlot").ToArray(); LegSlot = _db.Gears.Where(m => m.Slot == "LegSlot").ToArray(); Boots = _db.Gears.Where(m => m.Slot == "Boots").ToArray(); Gloves = _db.Gears.Where(m => m.Slot == "Gloves").ToArray(); Cape = _db.Gears.Where(m => m.Slot == "Cape").ToArray(); Necklace = _db.Gears.Where(m => m.Slot == "Necklace").ToArray(); Ring = _db.Gears.Where(m => m.Slot == "Ring").ToArray(); ArrowSlot = _db.Gears.Where(m => m.Slot == "ArrowSlot").ToArray(); MainHand = _db.Gears.Where(m => m.Slot == "MainHand").ToArray(); OffHand = _db.Gears.Where(m => m.Slot == "Offhand").ToArray(); SpecWeapon = _db.Gears.Where(m => m.Slot == "SpecWeapon").ToArray(); Gears = _db.Gears.ToArray(); Bosses = _db.Bosses.ToArray(); Profiles = _db.Profiles.ToArray(); FullSets = _db.FullSets.ToArray(); }