public IdleState(FighterFSM owner) : base(owner) { }
// Use this for initialization public KillState(FighterFSM owner) : base(owner) { }
public SeekHunterState(FighterFSM owner, GameObject hunter) : base(owner) { this.hunter = hunter; }
public State2(FighterFSM owner) { this.owner = owner; }