public IdleState(FighterFSM owner)
     : base(owner)
 {
 }
 // Use this for initialization
 public KillState(FighterFSM owner)
     : base(owner)
 {
 }
 public SeekHunterState(FighterFSM owner, GameObject hunter)
     : base(owner)
 {
     this.hunter = hunter;
 }
 public State2(FighterFSM owner)
 {
     this.owner = owner;
 }