/// <summary>
        /// Constructs the character and internal physics character controller.
        /// </summary>
        /// <param name="owningSpace">Space to add the character to.</param>
        /// <param name="CameraToUse">Camera to attach to the character.</param>
        public CharacterControllerInputOld(Space owningSpace, Camera CameraToUse)
        {
            CharacterController = new CharacterControllerOld(Vector3.Zero, 2, .4f, 30f, 1.1f);

            Space = owningSpace;
            Space.Add(CharacterController);

            Camera = CameraToUse;
            Deactivate();
        }
        /// <summary>
        /// Constructs the character and internal physics character controller.
        /// </summary>
        /// <param name="owningSpace">Space to add the character to.</param>
        /// <param name="CameraToUse">Camera to attach to the character.</param>
        public CharacterControllerInputOld(Space owningSpace, Camera CameraToUse)
        {
            CharacterController = new CharacterControllerOld(Vector3.Zero, 2, .4f, 30f, 1.1f);

            Space = owningSpace;
            Space.Add(CharacterController);


            Camera = CameraToUse;
            Deactivate();
        }