/// <summary> /// Constructs the character and internal physics character controller. /// </summary> /// <param name="owningSpace">Space to add the character to.</param> /// <param name="CameraToUse">Camera to attach to the character.</param> public CharacterControllerInputOld(Space owningSpace, Camera CameraToUse) { CharacterController = new CharacterControllerOld(Vector3.Zero, 2, .4f, 30f, 1.1f); Space = owningSpace; Space.Add(CharacterController); Camera = CameraToUse; Deactivate(); }