public void PrivateConversation(string nick, string text) { // Create a message BBMessage msg = new BBMessage(); msg.MsgPrivateConversation(text, PList.GetPlayer(nick, OurID).Carac.ActorID); // Send use the ReliableUnordered channel; ie. it WILL arrive, but not necessarily in order Client.SendMessage(msg.GetNetMessage(), NetChannel.ReliableUnordered); }