public override Axiom.Graphics.RenderWindow CreateWindow(bool autoCreateWindow, GLRenderSystem renderSystem, string windowTitle) { RenderWindow autoWindow = null; if (autoCreateWindow) { EngineConfig.DisplayModeRow[] modes = (EngineConfig.DisplayModeRow[])engineConfig.DisplayMode.Select("Selected = true"); EngineConfig.DisplayModeRow mode = modes[0]; int width = mode.Width; int height = mode.Height; int bpp = mode.Bpp; bool fullscreen = mode.FullScreen; // create a default form to use for a rendering target DefaultForm form = CreateDefaultForm(windowTitle, 0, 0, width, height, fullscreen); // create the window with the default form as the target autoWindow = renderSystem.CreateRenderWindow(windowTitle, width, height, bpp, fullscreen, 0, 0, true, false, form.Target); // set the default form's renderwindow so it can access it internally form.RenderWindow = autoWindow; // show the window form.Show(); } return(autoWindow); }
public override void Create( string name, int width, int height, bool isFullScreen, NamedParameterList miscParams ) { if ( _hWindow != IntPtr.Zero ) dispose( true ); _hWindow = IntPtr.Zero; this.name = name; this.IsFullScreen = isFullScreen; this._isClosed = false; // load window defaults this.left = this.top = -1; // centered this.width = width; this.height = height; this._displayFrequency = 0; this.isDepthBuffered = true; this.colorDepth = IsFullScreen ? 32 : 16; IntPtr parentHwnd = IntPtr.Zero; string title = name; bool vsync = false; int fsaa = 0; string border = ""; bool outerSize = false; #region Parameter Handling if ( miscParams != null ) { foreach ( KeyValuePair<string, object> entry in miscParams ) { switch ( entry.Key ) { case "title": title = entry.Value.ToString(); break; case "left": left = Int32.Parse( entry.Value.ToString() ); break; case "top": top = Int32.Parse( entry.Value.ToString() ); break; case "depthBuffer": isDepthBuffered = bool.Parse( entry.Value.ToString() ); break; case "vsync": vsync = entry.Value.ToString() == "Yes" ? true : false; break; case "fsaa": fsaa = Int32.Parse( entry.Value.ToString() ); break; case "externalWindowHandle": _hWindow = (IntPtr)entry.Value; if ( _hWindow != IntPtr.Zero ) { _isExternal = true; IsFullScreen = false; } break; case "externalGLControl": break; case "border": border = ( (string)miscParams[ "border" ] ).ToLower(); break; case "outerDimensions": break; case "displayFrequency": if ( IsFullScreen ) _displayFrequency = Int32.Parse( entry.Value.ToString() ); break; case "colorDepth": if ( IsFullScreen ) colorDepth = Int32.Parse( entry.Value.ToString() ); break; case "parentWindowHandle": if ( !IsFullScreen ) parentHwnd = (IntPtr)entry.Value; break; default: break; } } } #endregion Parameter Handling if ( !_isExternal ) { DefaultForm form = new DefaultForm(); form.ClientSize = new System.Drawing.Size( width, height ); form.MaximizeBox = false; form.MinimizeBox = false; form.StartPosition = SWF.FormStartPosition.CenterScreen; if ( IsFullScreen ) { // Set the display to the desired resolution Gdi.DEVMODE screenSettings = new Gdi.DEVMODE(); screenSettings.dmSize = (short)Marshal.SizeOf( screenSettings ); screenSettings.dmPelsWidth = width; // Selected Screen Width screenSettings.dmPelsHeight = height; // Selected Screen Height screenSettings.dmBitsPerPel = ColorDepth; // Selected Bits Per Pixel screenSettings.dmFields = Gdi.DM_BITSPERPEL | Gdi.DM_PELSWIDTH | Gdi.DM_PELSHEIGHT; // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar. int result = User.ChangeDisplaySettings( ref screenSettings, User.CDS_FULLSCREEN ); if ( result != User.DISP_CHANGE_SUCCESSFUL ) { throw new System.ComponentModel.Win32Exception( Marshal.GetLastWin32Error(), "Unable to change user display settings." ); } // Adjust form to size the screen form.Top = 0; form.Left = 0; form.FormBorderStyle = SWF.FormBorderStyle.None; form.WindowState = SWF.FormWindowState.Maximized; #if !DEBUG form.TopMost = true; form.TopLevel = true; #endif } else { if ( parentHwnd != IntPtr.Zero ) { form.Owner = (SWF.Form)SWF.Control.FromHandle( parentHwnd ); } else { if ( border == "none" ) { form.FormBorderStyle = SWF.FormBorderStyle.None; } else if ( border == "fixed" ) { form.FormBorderStyle = SWF.FormBorderStyle.FixedSingle; form.MaximizeBox = false; } } form.Top = top; form.Left = left; //form.FormBorderStyle = SWF.FormBorderStyle.FixedSingle; form.WindowState = SWF.FormWindowState.Normal; form.Text = title; } WindowEventMonitor.Instance.RegisterWindow( this ); form.RenderWindow = this; _hWindow = form.Handle; form.Show(); } IntPtr old_hdc = Wgl.wglGetCurrentDC(); IntPtr old_context = Wgl.wglGetCurrentContext(); SWF.Control ctrl = SWF.Form.FromHandle( _hWindow ); //Form frm = (Form)ctrl.TopLevelControl; this.top = ctrl.Top; this.left = ctrl.Left; this.width = ctrl.ClientRectangle.Width; this.height = ctrl.ClientRectangle.Height; _hDeviceContext = User.GetDC( _hWindow ); // Do not change vsync if the external window has the OpenGL control if ( !_isExternalGLControl ) { if ( !_glSupport.SelectPixelFormat( _hDeviceContext, ColorDepth, fsaa ) ) { if ( fsaa == 0 ) throw new Exception( "selectPixelFormat failed" ); LogManager.Instance.Write( "FSAA level not supported, falling back" ); if ( !_glSupport.SelectPixelFormat( _hDeviceContext, ColorDepth, 0 ) ) throw new Exception( "selectPixelFormat failed" ); } } // attempt to get the rendering context _hRenderingContext = Wgl.wglCreateContext( _hDeviceContext ); if ( _hRenderingContext == IntPtr.Zero ) { throw new System.ComponentModel.Win32Exception( Marshal.GetLastWin32Error(), "Unable to create a GL rendering context." ); } if ( !Wgl.wglMakeCurrent( _hDeviceContext, _hRenderingContext ) ) { throw new System.ComponentModel.Win32Exception( Marshal.GetLastWin32Error(), "Unable to activate the GL rendering context." ); } // Do not change vsync if the external window has the OpenGL control if ( !_isExternalGLControl ) { // Don't use wglew as if this is the first window, we won't have initialised yet //IntPtr wglSwapIntervalEXT = Wgl.wglGetProcAddress( "wglSwapIntervalEXT" ); //if ( wglSwapIntervalEXT != IntPtr.Zero ) //Wgl.wglSwapIntervalEXT( wglSwapIntervalEXT, vsync ); if ( Wgl.IsExtensionSupported( "wglSwapIntervalEXT" ) ) Wgl.wglSwapIntervalEXT( vsync ? 1 : 0 ); // Tao 2.0 } if ( old_context != IntPtr.Zero ) { // Restore old context if ( !Wgl.wglMakeCurrent( old_hdc, old_context ) ) throw new Exception( "wglMakeCurrent() failed" ); // Share lists with old context if ( !Wgl.wglShareLists( old_context, _hRenderingContext ) ) throw new Exception( "wglShareLists() failed" ); } // Create RenderSystem context _glContext = new Win32Context( _hDeviceContext, _hRenderingContext ); // make this window active this.IsActive = true; }
public override void Create(string name, int width, int height, bool isFullScreen, NamedParameterList miscParams) { if (_hWindow != IntPtr.Zero) { dispose(true); } _hWindow = IntPtr.Zero; this.name = name; this.IsFullScreen = isFullScreen; this._isClosed = false; // load window defaults this.left = this.top = -1; // centered this.width = width; this.height = height; this._displayFrequency = 0; this.isDepthBuffered = true; this.colorDepth = IsFullScreen ? 32 : 16; IntPtr parentHwnd = IntPtr.Zero; string title = name; bool vsync = false; int fsaa = 0; string border = ""; bool outerSize = false; #region Parameter Handling if (miscParams != null) { foreach (KeyValuePair <string, object> entry in miscParams) { switch (entry.Key) { case "title": title = entry.Value.ToString(); break; case "left": left = Int32.Parse(entry.Value.ToString()); break; case "top": top = Int32.Parse(entry.Value.ToString()); break; case "depthBuffer": isDepthBuffered = bool.Parse(entry.Value.ToString()); break; case "vsync": vsync = entry.Value.ToString() == "Yes" ? true : false; break; case "fsaa": fsaa = Int32.Parse(entry.Value.ToString()); break; case "externalWindowHandle": _hWindow = (IntPtr)entry.Value; if (_hWindow != IntPtr.Zero) { _isExternal = true; IsFullScreen = false; } break; case "externalGLControl": break; case "border": border = ((string)miscParams["border"]).ToLower(); break; case "outerDimensions": break; case "displayFrequency": if (IsFullScreen) { _displayFrequency = Int32.Parse(entry.Value.ToString()); } break; case "colorDepth": if (IsFullScreen) { colorDepth = Int32.Parse(entry.Value.ToString()); } break; case "parentWindowHandle": if (!IsFullScreen) { parentHwnd = (IntPtr)entry.Value; } break; default: break; } } } #endregion Parameter Handling if (!_isExternal) { DefaultForm form = new DefaultForm(); form.ClientSize = new System.Drawing.Size(width, height); form.MaximizeBox = false; form.MinimizeBox = false; form.StartPosition = SWF.FormStartPosition.CenterScreen; if (IsFullScreen) { // Set the display to the desired resolution Gdi.DEVMODE screenSettings = new Gdi.DEVMODE(); screenSettings.dmSize = (short)Marshal.SizeOf(screenSettings); screenSettings.dmPelsWidth = width; // Selected Screen Width screenSettings.dmPelsHeight = height; // Selected Screen Height screenSettings.dmBitsPerPel = ColorDepth; // Selected Bits Per Pixel screenSettings.dmFields = Gdi.DM_BITSPERPEL | Gdi.DM_PELSWIDTH | Gdi.DM_PELSHEIGHT; // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar. int result = User.ChangeDisplaySettings(ref screenSettings, User.CDS_FULLSCREEN); if (result != User.DISP_CHANGE_SUCCESSFUL) { throw new System.ComponentModel.Win32Exception(Marshal.GetLastWin32Error(), "Unable to change user display settings."); } // Adjust form to size the screen form.Top = 0; form.Left = 0; form.FormBorderStyle = SWF.FormBorderStyle.None; form.WindowState = SWF.FormWindowState.Maximized; #if !DEBUG form.TopMost = true; form.TopLevel = true; #endif } else { if (parentHwnd != IntPtr.Zero) { form.Owner = (SWF.Form)SWF.Control.FromHandle(parentHwnd); } else { if (border == "none") { form.FormBorderStyle = SWF.FormBorderStyle.None; } else if (border == "fixed") { form.FormBorderStyle = SWF.FormBorderStyle.FixedSingle; form.MaximizeBox = false; } } form.Top = top; form.Left = left; //form.FormBorderStyle = SWF.FormBorderStyle.FixedSingle; form.WindowState = SWF.FormWindowState.Normal; form.Text = title; } WindowEventMonitor.Instance.RegisterWindow(this); form.RenderWindow = this; _hWindow = form.Handle; form.Show(); } IntPtr old_hdc = Wgl.wglGetCurrentDC(); IntPtr old_context = Wgl.wglGetCurrentContext(); SWF.Control ctrl = SWF.Form.FromHandle(_hWindow); //Form frm = (Form)ctrl.TopLevelControl; this.top = ctrl.Top; this.left = ctrl.Left; this.width = ctrl.ClientRectangle.Width; this.height = ctrl.ClientRectangle.Height; _hDeviceContext = User.GetDC(_hWindow); // Do not change vsync if the external window has the OpenGL control if (!_isExternalGLControl) { if (!_glSupport.SelectPixelFormat(_hDeviceContext, ColorDepth, fsaa)) { if (fsaa == 0) { throw new Exception("selectPixelFormat failed"); } LogManager.Instance.Write("FSAA level not supported, falling back"); if (!_glSupport.SelectPixelFormat(_hDeviceContext, ColorDepth, 0)) { throw new Exception("selectPixelFormat failed"); } } } // attempt to get the rendering context _hRenderingContext = Wgl.wglCreateContext(_hDeviceContext); if (_hRenderingContext == IntPtr.Zero) { throw new System.ComponentModel.Win32Exception(Marshal.GetLastWin32Error(), "Unable to create a GL rendering context."); } if (!Wgl.wglMakeCurrent(_hDeviceContext, _hRenderingContext)) { throw new System.ComponentModel.Win32Exception(Marshal.GetLastWin32Error(), "Unable to activate the GL rendering context."); } // Do not change vsync if the external window has the OpenGL control if (!_isExternalGLControl) { // Don't use wglew as if this is the first window, we won't have initialised yet //IntPtr wglSwapIntervalEXT = Wgl.wglGetProcAddress( "wglSwapIntervalEXT" ); //if ( wglSwapIntervalEXT != IntPtr.Zero ) //Wgl.wglSwapIntervalEXT( wglSwapIntervalEXT, vsync ); if (Wgl.IsExtensionSupported("wglSwapIntervalEXT")) { Wgl.wglSwapIntervalEXT(vsync ? 1 : 0); // Tao 2.0 } } if (old_context != IntPtr.Zero) { // Restore old context if (!Wgl.wglMakeCurrent(old_hdc, old_context)) { throw new Exception("wglMakeCurrent() failed"); } // Share lists with old context if (!Wgl.wglShareLists(old_context, _hRenderingContext)) { throw new Exception("wglShareLists() failed"); } } // Create RenderSystem context _glContext = new Win32Context(_hDeviceContext, _hRenderingContext); // make this window active this.IsActive = true; }