static public void UpdateVegetationMaskLine(GameObject go, ERVSData[] vsData, float grassPerimeter, float plantPerimeter, float treePerimeter, float objectPerimeter, float largeObjectPerimeter) { #if VEGETATION_STUDIO || VEGETATION_STUDIO_PRO AwesomeTechnologies.VegetationMaskLine vegetationMaskLine = go.GetComponent <AwesomeTechnologies.VegetationMaskLine>(); if (vegetationMaskLine == null) { vegetationMaskLine = go.AddComponent <AwesomeTechnologies.VegetationMaskLine>(); } vegetationMaskLine.AdditionalGrassPerimiter = grassPerimeter; vegetationMaskLine.AdditionalPlantPerimiter = plantPerimeter; vegetationMaskLine.AdditionalTreePerimiter = treePerimeter; vegetationMaskLine.AdditionalObjectPerimiter = objectPerimeter; vegetationMaskLine.AdditionalLargeObjectPerimiter = largeObjectPerimeter; vegetationMaskLine.ClearNodes(); foreach (ERVSData data in vsData) { vegetationMaskLine.AddNodeToEnd(data.position, data.width, data.active); } // vegetationMaskLine.AddNodeToEnd(nodePositions[0], widths[0], activeStates[0]); vegetationMaskLine.UpdateVegetationMask(); #endif }
static public void CreateVegetationMaskLine(GameObject go, float grassPerimeter, float plantPerimeter, float treePerimeter, float objectPerimeter, float largeObjectPerimeter) { #if VEGETATION_STUDIO || VEGETATION_STUDIO_PRO AwesomeTechnologies.VegetationMaskLine vegetationMaskLine = go.GetComponent <AwesomeTechnologies.VegetationMaskLine>(); if (vegetationMaskLine == null) { vegetationMaskLine = go.AddComponent <AwesomeTechnologies.VegetationMaskLine>(); } vegetationMaskLine.AdditionalGrassPerimiter = grassPerimeter; vegetationMaskLine.AdditionalPlantPerimiter = plantPerimeter; vegetationMaskLine.AdditionalTreePerimiter = treePerimeter; vegetationMaskLine.AdditionalObjectPerimiter = objectPerimeter; vegetationMaskLine.AdditionalLargeObjectPerimiter = largeObjectPerimeter; #endif }
public void Awake() { //base.Awake(); VegetationMaskLine = (VegetationMaskLine)target; }