public override void ExecuteBuild() { UE4Build UE4Build = new UE4Build(this); int? ChangelistOverride = ParseParamNullableInt("cl"); int? CompatibleChangelistOverride = ParseParamNullableInt("compatiblecl"); string Build = ParseParamValue("Build", null); UE4Build.UpdateVersionFiles(ChangelistNumberOverride: ChangelistOverride, CompatibleChangelistNumberOverride: CompatibleChangelistOverride, Build: Build); }
public override void DoBuild(GUBP bp) { var UE4Build = new UE4Build(bp); BuildProducts = UE4Build.UpdateVersionFiles(ActuallyUpdateVersionFiles: CommandUtils.P4Enabled && CommandUtils.AllowSubmit); }
public override void DoBuild(GUBP bp) { var UE4Build = new UE4Build(bp); BuildProducts = UE4Build.UpdateVersionFiles(); }
public override void ExecuteBuild() { var UE4Build = new UE4Build(this); UE4Build.UpdateVersionFiles(); }
public override void ExecuteBuild() { var UE4Build = new UE4Build(this); var ChangelistOverride = ParseParamInt("cl", -1); UE4Build.UpdateVersionFiles(ChangelistNumberOverride: (ChangelistOverride < 0 ? (int?)null : ChangelistOverride)); }